haloterm wrote: ↑Thu Sep 24, 2020 5:29 pm
Here you are again:
Player.zip
I noticed it has some entries about your .ini file.
Thanks
Yeah, I'm basically dumping the entire .ini file in the log, so that I can verify that it was loaded correctly. So that's on purpose. And it does get loaded correctly. So I've made a new version (the "paramlogging" file) which logs checksums of the
loaded parameters, before and after they're loaded, and every time a terrain generation process is using them. This would allow me to clarify once and for all whether the issue is caused by faulty parameters. But, yeah, you know the drill
I've also attached two extra files (the "testbuild" files). They are the exact same version of the mod, only built specifically for 0.10.26 rather than 0.10.24. One of them is using the new (experimental) precompile feature. I'd be interested to see if any of those work - no logfiles necessary, just a quick "does it work or not"
(I probably should've tried this much earlier)
Midknightprince wrote: ↑Thu Sep 24, 2020 6:49 pm
https://www.youtube.com/watch?v=Ct2SK9QWpiM&t=25s go to 16:30, it's got the frames and the dips..
Yes, you can just be standing there.
I5 2300 win10x64 16 gigs @1333, gforce gtx1050tioc..maybe it's my old school hard drive, I don't have an SSD.
It gets stable frames when I take it out, that's all I really know..
Your specs are definitely up to the task, and SSD vs HDD shouldn't matter - everything gets loaded into memory when the game starts.
I'll admit that I'm baffled by this. On my end I'm able to run it consistently at 60fps without lags, with or without the mod enabled. Just to try something, could you try running one of the 0.10.26 versions I've attached and see if the lag is still there?