I want to start a quest only if the player is in a given region or region capital, such as Tulune or Tulune city.
Currently, only places defined as "permanent" can be defined in quest code like:
Place _DaggerfallCity_ permanent DaggerfallCity1
and afterwards check if player is at the place. Works for permanent places, but not others.
I tried any workaround I could think of, but currently it simply seems not possible at all to check if a player is, e.g., at Tulune (or lots of other locations). One has to dive into C# programming and add new locations that way, which I rather want to avoid.
It would be awesome if we had a simple way to check in the questfile where the player currently is.
Feature Request: Allow Quests check for player being in region or capital
- haloterm
- Posts: 391
- Joined: Sat Feb 16, 2019 5:21 am
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- Posts: 76
- Joined: Sat Sep 05, 2020 11:14 pm
Re: Feature Request: Allow Quests check for player being in region or capital
In the same spirit, it would be very cool to be able to make "next village" quests, with a distance check. Would be perfect for Basic Roads.