Two problems.
Problem the First
I'm having difficulty trying to do an upscaled replacement for the joystick calibration screen textures.
They don't show up at all in the base DFU as far as I can tell (the joystick screen has been replaced by something custom), but the one texture,
CNFG04I0.IMG, is used for the interface in the
Decorator mod.
When I put the texture in my game folder, it replaces the texture in the mod, but the scaling is really wonky. I've tried several versions of .xml files. I named the file
CNFG04I0.IMG.xml and placed it right beside
CNFG04I0.IMG.png.
Code: Select all
<?xml version="1.0"?>
<info>
<scaleX>0.1</scaleX>
<scaleY>0.1</scaleY>
</info>
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<?xml version="1.0"?>
<info>
<scaleX>10</scaleX>
<scaleY>10</scaleY>
</info>
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<?xml version="1.0"?>
<info>
<width>1080</width>
<height>1300</height>
</info>
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<?xml version="1.0"?>
<info>
<width>108</width>
<height>130</height>
</info>
None of these seem to have any affect on the in-game texture I'm seeing. Any assistance would be appreciated.
Problem the Second
I want to replace the spell icons in the game. DREAM gives me replacements for custom spells, but not the standard spells. So I'm in the process of copy/pasting/recoloring some of the DREAM icons into a replacement map for the original file,
ICON00I0.IMG, and it's working fine. But from
this UESP page, it seems only a few icons get used for standard spells, so there are a lot of duplicates.
An even better solution would be if I could replace each base effect with its own icon. And it appears there's a way to do that. The iconpack.txt files include the line
"suggestedEffects": null for each icon, suggesting "null" could be replaced by an effect name to do exactly what I want.
In SpellIconCollection.cs, there's a property for
suggestedEffects as well. It looks like it's an array of strings, so I tried
"suggestedEffects": ["Fortify"], which at least didn't drop my framerate to 6 fps while it apparently kept failing at loading the file (as other attempts did), but had no effect in game. I also tried "Fortify Endurance", "Fortitude" and "FortifyEndurance".
Am I doing something wrong, or am I not understanding what that's for?