I just checked that if you commit some crime (say, pickpocketing) in a town, outrun the city watches and fast travel to another town, new city watches will start chasing you in that second town too.
And if you save the game you can check that the crime still seems to be running:
Code: Select all
"crimeCommitted": "Pickpocketing",
That seem different from classic behavior, which clears committed crimes on any fast travel, even reckless one to the same city. Leaving the city normally also makes the city watches despawn, and the crime to be cleared.