[0.11.0; Win64] Quest buildings matched with separate IDs
- davidk64
- Posts: 20
- Joined: Mon Oct 26, 2020 8:11 am
- Location: Atherton, Far North Queensland, Australia
[0.11.0; Win64] Quest buildings matched with separate IDs
Screenshots have all the details. The building I'm in is not the one on the map marked as Gaercroft Residence, it's next door. In the current building there is no sign of Blurnja. I'm not using any quest mods. Thanks
- Attachments
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- Quest bug 2.JPG (240.96 KiB) Viewed 1453 times
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- Quest bug.JPG (351.53 KiB) Viewed 1453 times
- Interkarma
- Posts: 7236
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.11.0; Win64] Mage Guild quest bug?
Please provide a save for help with quests or bug diagnosis. See below for info on where to find saves.
viewtopic.php?f=5&t=2360&p=27552#p27552
viewtopic.php?f=5&t=2360&p=27552#p27552
- davidk64
- Posts: 20
- Joined: Mon Oct 26, 2020 8:11 am
- Location: Atherton, Far North Queensland, Australia
Re: [0.11.0; Win64] Mage Guild quest bug?
Ha, I looked in local and roaming but not locallow. Here it is.
- Attachments
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- SAVE3.zip
- (368.14 KiB) Downloaded 118 times
- Interkarma
- Posts: 7236
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.11.0; Win64] Mage Guild quest bug?
Thank you for save.
This appears to be a case where quest buildings were improperly matched, despite having different mapID and buildingKey. Not sure of cause yet, but I have an idea where to start.
I'll move this to bug reports and chase it down in the new year when I start up again.
This appears to be a case where quest buildings were improperly matched, despite having different mapID and buildingKey. Not sure of cause yet, but I have an idea where to start.
I'll move this to bug reports and chase it down in the new year when I start up again.
- davidk64
- Posts: 20
- Joined: Mon Oct 26, 2020 8:11 am
- Location: Atherton, Far North Queensland, Australia
Re: [0.11.0; Win64] Quest buildings matched with separate IDs
Many thanks, relieved to hear you have stood down at least briefly!