[0.11.0] Rest window
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
[0.11.0] Rest window
The Rest function seem to act wonky now in 0.11.0. If you are resting and get interrupted by an enemy, once you have killed it and attempt to rest again you go straight to the hour countdown, which is now at 0 and instantly gives you the "You finish resting" popup. Then you have to re-initialize rest, which then gives you the proper rest/loiter menu.
- Interkarma
- Posts: 7242
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.11.0] Rest window
Pango has submitted a PR to fix this one. It will be included in 0.11.1.
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
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Re: [0.11.0] Rest window
Yup, this issue has also already been reported in the forums
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart