Its going to be part of Warm Ashes as a module for Wilderness Locations. Dynamic quests will have a possibility of being created at these places. (Captured merchants/children, sieges at bandit encampments). This will also be the heart of the siege mode where players can find camps of Daggerfalls army for an example to join and get certain quests like sieging a castle (With a supporting army) to capture nobles and kings, or even attack city towns.
Kamer's Stuff II - Random Idea's and Plans
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Kamer's Stuff II - Random Idea's and Plans
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Kamer's Stuff II - Random Idea's and Plans
MAN !!!
You are getting too awesome, tone it down a bit...
You are getting too awesome, tone it down a bit...
Check out my YouTube Channel!
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Kamer's Stuff II - Random Idea's and Plans
Haven't posted here in awhile. Might as well. Check out these new city guards for VIO.
Sporting new threads to represent knights of Daggerfall.
Sporting new threads to represent knights of Daggerfall.
Spoiler!
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Kamer's Stuff II - Random Idea's and Plans
Is that the old version of the trees ?
Check out my YouTube Channel!
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
- Daniel87
- Posts: 391
- Joined: Thu Nov 28, 2019 6:25 pm
Re: Kamer's Stuff II - Random Idea's and Plans
If a picture could speak, these ones would most definitely shout "Halt!"
Love the idea!
Kamer... you absolutely rock!
This had to be said.
In Julianos we Trust.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Kamer's Stuff II - Random Idea's and Plans
Hammerfell/Sentinel guards. Keeping vanilla colors until I'm done with the sprites completely.
Spoiler!
-
- Posts: 11
- Joined: Fri Oct 02, 2020 8:07 am
Re: Kamer's Stuff II - Random Idea's and Plans
not really related to what your mod does, but it would be nice to have sentinel guards shield,or different armor parts from those new guards
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Kamer's Stuff II - Random Idea's and Plans
Wilderness NPC/Events WIP for me C# version for Warm Ashes.
Spoiler!
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Kamer's Stuff II - Random Idea's and Plans
Lives of Raiders - Banditry Events
Those who are known as criminals under the law know they must stick together if they are to survive. Lives of Raiders adds raiding farms into the game. When a player enters a farm, there is a chance that a bandit party is nearby recruiting known criminals for an assault on the plantation. A battle will ensue. As a non-criminal, expect bandit raids as well. Failure means the destruction of the farm. Other raids can happen as well such as Orc and Giant raids.
While this is the main part of the mod for now, the future will have quests revolving around criminal activities such as kidnapping, smuggling, and ransom. These are still in the works, but I felt it will be okay to test the waters with the farm raids and get feedback.
Version 1.0 - Release
-Adds Farm Raids to the game
--Bandit Raids
--Orc Raids
--Giant Raids
Download
Beyond Ashes - Bounty Hunters
Adds Bounty Hunters to the game to track down and take down criminal players. Guards may not care what your history is, but these guys do. They will track you regardless of region to retrieve your head for gold. So be a good boy, or there will be hell to pay.
Version 1.0 - Release
-Adds Bounty Hunters to the game.
-Crimes committed in other regions will still follow the player.
-If he finds you in a City, or a Tavern, you have a chance to hide
Downlaod
Dungeon Loot - Lootable Dungeon Containers
We've all been there when we first played Daggerfall. We find a weapon shelf in a dungeon and think we can loot it. Disappointment ensues. This mod makes those containers lootable. When you interact with the object, you'll roll a chance to find loot. Luck increases your chances. When you enter a Dungeon area, a random loot amount for those containers are set. As of right now you can technically keep trying to loot a single object until you get something. Looking into how to change that in the future.
Version 1.0 - Release
-Makes Coffins, Crates, Shelves, and Chests lootable in dungeons.
Download
Those who are known as criminals under the law know they must stick together if they are to survive. Lives of Raiders adds raiding farms into the game. When a player enters a farm, there is a chance that a bandit party is nearby recruiting known criminals for an assault on the plantation. A battle will ensue. As a non-criminal, expect bandit raids as well. Failure means the destruction of the farm. Other raids can happen as well such as Orc and Giant raids.
While this is the main part of the mod for now, the future will have quests revolving around criminal activities such as kidnapping, smuggling, and ransom. These are still in the works, but I felt it will be okay to test the waters with the farm raids and get feedback.
Version 1.0 - Release
-Adds Farm Raids to the game
--Bandit Raids
--Orc Raids
--Giant Raids
Download
Beyond Ashes - Bounty Hunters
Adds Bounty Hunters to the game to track down and take down criminal players. Guards may not care what your history is, but these guys do. They will track you regardless of region to retrieve your head for gold. So be a good boy, or there will be hell to pay.
Version 1.0 - Release
-Adds Bounty Hunters to the game.
-Crimes committed in other regions will still follow the player.
-If he finds you in a City, or a Tavern, you have a chance to hide
Downlaod
Dungeon Loot - Lootable Dungeon Containers
We've all been there when we first played Daggerfall. We find a weapon shelf in a dungeon and think we can loot it. Disappointment ensues. This mod makes those containers lootable. When you interact with the object, you'll roll a chance to find loot. Luck increases your chances. When you enter a Dungeon area, a random loot amount for those containers are set. As of right now you can technically keep trying to loot a single object until you get something. Looking into how to change that in the future.
Version 1.0 - Release
-Makes Coffins, Crates, Shelves, and Chests lootable in dungeons.
Download