Daggerfall Unity 0.11.1 release is now available! Please see click through below for changelist.
https://www.dfworkshop.net/daggerfall-u ... ta-0-11-1/
Daggerfall Unity Beta 0.11.1
- pango
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Re: Daggerfall Unity Beta 0.11.1
Bugfixes are boring it seems
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- Interkarma
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Re: Daggerfall Unity Beta 0.11.1
Boring is great for my stress levels. Always nice to log on the morning after a release and see the wheels are still attached.
- pango
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Re: Daggerfall Unity Beta 0.11.1
lol, agreed!
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Re: Daggerfall Unity Beta 0.11.1
Congratulations on the release, guys!
- King of Worms
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Re: Daggerfall Unity Beta 0.11.1
Thats what CDPR said Just a joke, I know you fixed so many bugs already, very appreciated
- Fix and improve code XML documentation
Is it something in here Lacus? Im not sure I see the changes, I might be missing it
https://www.dfworkshop.net/projects/dag ... /textures/
- Fix horse base speed for mods – i.e. galloping fix
Thanks for fix Hazelnut, this was a game breaking bug for me personally
- Ensure both Mages Guild songs can be played
Great job Ferital. Im quite sure there are some other unused songs, can we get em to the game as well?
- Fix unused face data for male Nord
What is this pls?
- Use Woodland Hills nature set in MountainWoods biome
So glad for this.
Lots of other changes are very welcomed. Thanks for the update guys!
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- Interkarma
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Re: Daggerfall Unity Beta 0.11.1
This is from PR #1984. It's referring to the XML documentation generated from data in code. It eventually ends up in the API documentation here, which TheLacus kindly maintains.King of Worms wrote: ↑Wed Feb 10, 2021 10:35 am - Fix and improve code XML documentation
Is it something in here Lacus? Im not sure I see the changes, I might be missing it
https://www.dfworkshop.net/projects/dag ... /textures/
It's from PR #2009. It changes a duplicate face index in maleNordFaceRecordIndex array in MobilePersonNPC.cs. These are the chops you see when talking to a mobile NPC around town.King of Worms wrote: ↑Wed Feb 10, 2021 10:35 am - Fix unused face data for male Nord
What is this pls?
Cheers KoW!King of Worms wrote: ↑Wed Feb 10, 2021 10:35 am Lots of other changes are very welcomed. Thanks for the update guys!
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Re: Daggerfall Unity Beta 0.11.1
What's the recommended method for updating? I think recall reading that you shouldn't overwrite an old install with a new one. So just new install, and copy over your mods? No need to do anything with saves since they're over in the appdata folder?
Thanks
Thanks
- pango
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Re: Daggerfall Unity Beta 0.11.1
Hi,
Those are FAQs: https://en.uesp.net/wiki/Daggerfall_Mod ... ade_DFU.3FAuntiePixel wrote: ↑Thu Feb 11, 2021 3:06 pm What's the recommended method for updating? I think recall reading that you shouldn't overwrite an old install with a new one. So just new install, and copy over your mods? No need to do anything with saves since they're over in the appdata folder?
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Re: Daggerfall Unity Beta 0.11.1
Thanks for linkspango wrote: ↑Thu Feb 11, 2021 7:08 pm Hi,
Those are FAQs: https://en.uesp.net/wiki/Daggerfall_Mod ... ade_DFU.3FAuntiePixel wrote: ↑Thu Feb 11, 2021 3:06 pm What's the recommended method for updating? I think recall reading that you shouldn't overwrite an old install with a new one. So just new install, and copy over your mods? No need to do anything with saves since they're over in the appdata folder?