This is due to a recent commit in base, i was working with a few days old repo so i didn't notice. Thank you for report, i'll release an update asap.Nystul wrote:i am experiencing issues with the mod with current version of dfunity from git (`MessageReciver' seems like a typo):
[MOD] Vibrant Wind
- TheLacus
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Re: [MOD] Vibrant Wind
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- TheLacus
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Re: [MOD] Vibrant Wind
Do you prefer this one?Narf the Mouse wrote:For some reason, the gif isn't working for me; all I see is grass and sky in an endless loop of stuttering right one frame, then stuttering left one frame.

Last edited by TheLacus on Mon Jun 19, 2017 9:35 pm, edited 1 time in total.
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.
- TheLacus
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Re: [MOD] Vibrant Wind
Vibrant Wind version 0.2
Test with these commands:
- Console commands.
Test with these commands:
Code: Select all
vwind_getstrength
set_weather 5
vwind_getstrength
vwind_setstrength 1
set_weather 1
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
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Modder Discussion - General help and discussion for the mod system.
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- Biboran
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Re: [MOD] Vibrant Wind
It looks like helicopter landingTheLacus wrote:Do you prefer this one?Narf the Mouse wrote:For some reason, the gif isn't working for me; all I see is grass and sky in an endless loop of stuttering right one frame, then stuttering left one frame.

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Re: [MOD] Vibrant Wind
Well, if you intended it to look like the grass is jumping up and down, good work?TheLacus wrote:Do you prefer this one?Narf the Mouse wrote:For some reason, the gif isn't working for me; all I see is grass and sky in an endless loop of stuttering right one frame, then stuttering left one frame.

Otherwise, no.
Either you have a different definition of "vibrant wind" than I do, or those gifs aren't coming through correctly. :p
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
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Re: [MOD] Vibrant Wind
I know what 50+ mile-per-hour wind is like, and that is certainly a good representation. A breeze would look different, yes. I think it's a very good approach that'll get refined.
Farewell DFU community! My time here has been a joy.
- Nystul
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Re: [MOD] Vibrant Wind
it works now and it is looking good! thank you for this cool mod 

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Re: [MOD] Vibrant Wind
Well, ok. I've honestly never seen grass do anything like that in real life, even in a storm.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- Nystul
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Re: [MOD] Vibrant Wind
it does not look like the gif in-game. in-game it looks realistic 

- King of Worms
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Re: [MOD] Vibrant Wind
yea, I have a feeling those gifs dont represent the mod wellNystul wrote:it does not look like the gif in-game. in-game it looks realistic
