I can run my mod in the Editor, but I can't find it in the Mod section after building and running it inside the actual game.
- My mod is built for Linux as well. Mod Version is the same inside the Mod Settings tab as well as the Mod Builder tab.
I think it might be due to me using some prefabs I created (shooting stars and fireflies).
Where do I have to place prefabs if I want to instantiate them in a mod? I created a Resource folder inside my mod directory and in the editor it works just fine. Hazelnut is getting an null error when running my mod whereas I can't even see my mod after building and dont get a proper error.
I am at my wits end and would really need some input from you where to look at next. If it helps, here is my
.
Code: Select all
.save path: /media/gottimperator/Volume/Unity/Spielprojekte/daggerfall-unity-master/Assets/Game/Mods/WildernessOverhaul/WildernessOverhaul.dfmod.json
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:SaveModFile (bool) (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:450)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow/<>c__DisplayClass28_0:<OnGUI>b__4 () (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:422)
DaggerfallWorkshop.GUILayoutHelper:Horizontal (DaggerfallWorkshop.GUILayoutHelper/VoidDelegate) (at Assets/Scripts/Editor/GUILayoutHelper.cs:55)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:OnGUI () (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:412)
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.HostView:Invoke (string,object) (at /home/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:381)
UnityEditor.HostView:Invoke (string) (at /home/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:375)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) (at /home/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:345)
UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect) (at /home/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:407)
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:396)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:276)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:508)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:491)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:484)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool) (at /home/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:477)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /home/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:449)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /home/bokken/buildslave/unity/build/Modules/UIElements/Events/EventHandler.cs:77)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /home/bokken/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:92)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:310)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:275)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () (at /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:238)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:203)
UnityEngine.UIElements.EventDispatcherGate:Dispose () (at /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:44)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:301)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:159)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/buildslave/unity/build/Modules/UIElements/Panel.cs:257)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:404)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr) (at /home/bokken/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:194)
UnityEngine.GUIUtility:ProcessEvent (int,intptr) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)
(Filename: /home/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs Line: 37)
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[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154856:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154857:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154857:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154857:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154857:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154857:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154857:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154857:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
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[0523/154857:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
[0523/154857:ERROR:browser_main_loop.cc(207)] Gtk: gtk_container_foreach: assertion 'GTK_IS_CONTAINER (container)' failed
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- Finished compile Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll in 2,687613 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Addressables.dll in 2,856322 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.Localization.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.Localization.dll in 2,507898 seconds
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 1,976586 seconds
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 5,495226 seconds
- Finished script compilation in 19,543633 seconds
Assets/Scripts/Utility/AssetInjection/SoundReplacement.cs(149,50): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets/Scripts/Utility/ViewportChanger.cs(27,20): warning CS0109: The member 'ViewportChanger.camera' does not hide an accessible member. The new keyword is not required.
Assets/Scripts/Utility/AssetInjection/SoundReplacement.cs(89,21): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets/Scripts/Utility/AssetInjection/SoundReplacement.cs(89,35): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Library/PackageCache/com.unity.localization@0.8.1-preview/Runtime/Operations/PreloadDatabaseOperation.cs(59,40): warning CS0612: 'Addressables.LoadResourceLocationsAsync(IList<object>, Addressables.MergeMode, Type)' is obsolete
- Collect Sprites to Pack : (SequentialAtlasing : 0)
[ 89 MB ]- Grouping sprites using the selected SpritePackerPolicy.
[ 97 MB ]- Completed grouping sprites to Atlas.
[ 97 MB ]- Build Sprite Atlas.
[ 97 MB ]- Packing 0 atlases.
[ 97 MB ]- Packing completed.
[ 97 MB ]- Update Sprites and Cleanup.
[ 97 MB ]Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
Compiled shader 'Standard' in 1,43s
glcore (total internal programs: 1664, unique: 1266)
vulkan (total internal programs: 1664, unique: 1266)
Compressed shader 'Standard' on glcore from 10,07MB to 0,35MB
Compressed shader 'Standard' on vulkan from 6,70MB to 0,97MB
***Player size statistics***
Total compressed size 2,6 MB. Total uncompressed size 5,2 MB.
Unloading 298 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 101,5 MB.
System memory in use after: 81,5 MB.
Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 3901.
Total: 26,844556 ms (FindLiveObjects: 0,443398 ms CreateObjectMapping: 0,157774 ms MarkObjects: 17,562914 ms DeleteObjects: 8,679260 ms)
***Player size statistics***
Total compressed size 1,5 KB. Total uncompressed size 4,2 KB.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 72,0 MB.
System memory in use after: 72,2 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3903.
Total: 14,552787 ms (FindLiveObjects: 0,379497 ms CreateObjectMapping: 0,127309 ms MarkObjects: 14,033336 ms DeleteObjects: 0,011012 ms)
-------------------------------------------------------------------------------
Bundle Name: wilderness overhaul.dfmod
Compressed Size:2,6 mb
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 2,0 mb 38,5%
Meshes 0,0 kb 0,0%
Animations 0,0 kb 0,0%
Sounds 0,0 kb 0,0%
Shaders 2,7 mb 52,2%
Other Assets 298,3 kb 5,6%
Levels 0,0 kb 0,0%
Scripts 0,2 kb 0,0%
Included DLLs 0,0 kb 0,0%
File headers 197,2 kb 3,7%
Total User Assets 5,2 mb 100,0%
Complete build size 5,2 mb
Used Assets and files from the Resources folder, sorted by uncompressed size:
2,8 mb 52,7% Resources/unity_builtin_extra
171,7 kb 3,2% Assets/Game/Mods/WildernessOverhaul/Textures/TEXTURE.403.asset
171,7 kb 3,2% Assets/Game/Mods/WildernessOverhaul/Textures/TEXTURE.402.asset
171,7 kb 3,2% Assets/Game/Mods/WildernessOverhaul/Textures/TEXTURE.304.asset
171,7 kb 3,2% Assets/Game/Mods/WildernessOverhaul/Textures/TEXTURE.303.asset
171,7 kb 3,2% Assets/Game/Mods/WildernessOverhaul/Textures/TEXTURE.302.asset
171,7 kb 3,2% Assets/Game/Mods/WildernessOverhaul/Textures/TEXTURE.104.asset
171,7 kb 3,2% Assets/Game/Mods/WildernessOverhaul/Textures/TEXTURE.103.asset
171,7 kb 3,2% Assets/Game/Mods/WildernessOverhaul/Textures/TEXTURE.102.asset
171,7 kb 3,2% Assets/Game/Mods/WildernessOverhaul/Textures/TEXTURE.004.asset
171,7 kb 3,2% Assets/Game/Mods/WildernessOverhaul/Textures/TEXTURE.003.asset
171,7 kb 3,2% Assets/Game/Mods/WildernessOverhaul/Textures/TEXTURE.002.asset
164,9 kb 3,1% Assets/Untracked/ModBuilder/Wilderness Overhaul/WOTerrainNature.cs.txt
94,0 kb 1,8% Assets/Game/Mods/WildernessOverhaul/Textures/TEXTURE.404.asset
64,8 kb 1,2% Assets/Game/Mods/WildernessOverhaul/Images/firefly.png
52,5 kb 1,0% Assets/Untracked/ModBuilder/Wilderness Overhaul/WOVegetationList.cs.txt
28,6 kb 0,5% Assets/Untracked/ModBuilder/Wilderness Overhaul/WOTerrainTexturing.cs.txt
7,7 kb 0,1% Assets/Game/Mods/WildernessOverhaul/Resources/ShootingStars.prefab
6,2 kb 0,1% Assets/Untracked/ModBuilder/Wilderness Overhaul/WOVegetationChance.cs.txt
5,9 kb 0,1% Assets/Game/Mods/WildernessOverhaul/modsettings.json
4,8 kb 0,1% Assets/Untracked/ModBuilder/Wilderness Overhaul/WORandomMover.cs.txt
4,8 kb 0,1% Assets/Untracked/ModBuilder/Wilderness Overhaul/WildernessOverhaulMod.cs.txt
4,3 kb 0,1% Assets/Untracked/ModBuilder/Wilderness Overhaul/WOStochasticChances.cs.txt
3,7 kb 0,1% AssetBundle Object
3,1 kb 0,1% Assets/Game/Mods/WildernessOverhaul/WildernessOverhaul.dfmod.json
2,3 kb 0,0% Assets/Untracked/ModBuilder/Wilderness Overhaul/WODistanceChecker.cs.txt
1,8 kb 0,0% Assets/Untracked/ModBuilder/Wilderness Overhaul/WOShootingStarController.cs.txt
1,1 kb 0,0% Assets/Game/Mods/WildernessOverhaul/Materials/Firefly.mat
1,0 kb 0,0% Assets/Game/Mods/WildernessOverhaul/Materials/ShootingStarTrail.mat
1,0 kb 0,0% Assets/Untracked/ModBuilder/Wilderness Overhaul/BaseDataObject.cs.txt
0,8 kb 0,0% Assets/Untracked/ModBuilder/Wilderness Overhaul/ExtensionMethods.cs.txt
0,7 kb 0,0% Assets/Game/Mods/WildernessOverhaul/Resources/Firefly.prefab
0,3 kb 0,0% Assets/Untracked/ModBuilder/Wilderness Overhaul/TileObject.cs.txt
0,1 kb 0,0% Assets/Game/Mods/WildernessOverhaul/Scripts/WOShootingStarController.cs
0,1 kb 0,0% Assets/Game/Mods/WildernessOverhaul/Scripts/WORandomMover.cs
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Bundle Name: StandaloneLinux64
Compressed Size:1,5 kb
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 0,0 kb 0,0%
Meshes 0,0 kb 0,0%
Animations 0,0 kb 0,0%
Sounds 0,0 kb 0,0%
Shaders 0,0 kb 0,0%
Other Assets 0,2 kb 4,7%
Levels 0,0 kb 0,0%
Scripts 0,0 kb 0,0%
Included DLLs 0,0 kb 0,0%
File headers 4,0 kb 95,3%
Total User Assets 4,2 kb 100,0%
Complete build size 4,2 kb
Used Assets and files from the Resources folder, sorted by uncompressed size:
0,1 kb 2,4% AssetBundle Object
0,1 kb 2,2% Built-in AssetBundleManifest: AssetBundleManifest
-------------------------------------------------------------------------------