Discuss Daggerfall Unity and Daggerfall Tools for Unity.
Ralzar
Posts: 2211 Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway
Post
by Ralzar » Thu Jun 17, 2021 6:57 am
Jay_H wrote: ↑ Thu Jun 17, 2021 1:59 am
Mighty Foot (Makes the wilderness have terrain)
It would be cool if it did that, but I don't think that's Mighty Foot's purpose
The Mighty Foot is used to stomp the terrain into a more interesting shape.
Fixed
Ralzar
Posts: 2211 Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway
Post
by Ralzar » Tue Aug 03, 2021 9:21 pm
Honestly, I have never used it. I might in the future, but if so I will set it to remember dungeons for relatively short amounts of time.
Shapur
Posts: 154 Joined: Wed Apr 21, 2021 5:11 pm
Location: Czech Republic
Contact:
Post
by Shapur » Wed Aug 25, 2021 1:59 pm
Archeologist
is called
Archaeologists on nexus.
(It's very nitpicky, I know)
KovuCougar
Posts: 61 Joined: Thu Aug 27, 2020 3:32 am
Post
by KovuCougar » Thu Sep 02, 2021 12:12 pm
A few fixes when searching Nexus. Some cause search to fail on Nexus if just copying and pasting.
Arenas Adventures = Arena's Adventures
Beyond Ashes: Bounty Hunters = Beyond Ashes - Bounty Hunters
Climates & Calories = Climates and Calories
Interesting Eroded Terrains = Interesting Eroded Terrain
Meaner PCO = It's on the Meaner Monsters download page.
Quest Pack 1 = Daggerfall Unity Quest Pack 1 (Not strictly required to find, just being thorough)
Roleplay&Realism = Roleplay and Realism
Roleplay&Realism: Items = Roleplay and Realism - Items
Skulduggery = Skulduggery - A Thief Overhaul (Not strictly required to find, just being thorough)
Unleveled Mobs = Unleveled Mobs and Quests (Not strictly required to find, just being thorough)
Unskilled Spells = Unleveled Spells
VillagerImmersionOverhaul = Villager Immersion Overhaul
WindmillsOfDaggerfall = Windmills Of Daggerfall
Ralzar
Posts: 2211 Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway
Post
by Ralzar » Thu Sep 02, 2021 1:57 pm
Thank you. Updated the list now
AuntiePixel
Posts: 44 Joined: Sat Jan 30, 2021 6:24 pm
Location: US-central KY
Post
by AuntiePixel » Thu Sep 02, 2021 6:41 pm
Looks like a neat setup. Might give that a go sometime. Thanks for sharing.
Ralzar
Posts: 2211 Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway
Post
by Ralzar » Tue Nov 23, 2021 8:59 am
I will leave OP as is at the moment, since the 0.13.x builds are intended for mod testing while 0.12.3 is what you should be using for just playing.
However, in anticipation of the next "stable" build (and for people who feel like being cutting edge
) I will make a second list here for the 0.13.3+ builds.
ll.
Edit: moved list to OP as 0.13.4 released.
Ralzar
Posts: 2211 Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway
Post
by Ralzar » Sun Feb 27, 2022 12:54 pm
After having played with my new modlist I have now updated the OP.
Ralzar
Posts: 2211 Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway
Post
by Ralzar » Thu May 05, 2022 12:33 pm
Did another update.
Swiched out the Enhanchments settings picture.
Removed Winter paths and Masked Road Textures for now as they are unfortunately currently incompatible with Vanilla Enhanched.