As you can see, all exterior textures are rendered apart from those inside of the cube:Magicono43 wrote: ↑Tue Jan 04, 2022 12:29 pm Show a screenshot of what it looks like in action now, pretty curious
So now I just need to calculate the size of the box and centre of the building, which is all available I believe.
Yeah my first time looking at shader code so my head also hurt a bit haha,BadLuckBurt wrote: ↑Tue Jan 04, 2022 1:05 pm All credit to Pango, I just threw the idea out there without any idea how to implement it. My brain melted a bit reading Pango's posts but happy to hear that it works. If it all works out, this will be the first TES game that has this feature. Lord knows people ask for this in every TES game
The only main problem left now is an aesthetic one: The sky texture does not load when indoors, it's not a major issue seeing as the background colour still loads, but would look nicer if we could look out of the window and see a proper sky texture.
I've looked at the DaggerfallSky script and can't see why not, I'll keep trying but I'll probably end up back here begging for help