Animator Framework

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John Doom
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Animator Framework

Post by John Doom »

Makes possible replacing enemies' sprites with animated 3D models.

DOWNLOAD: https://www.nexusmods.com/daggerfallunity/mods/267/
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Last edited by John Doom on Sat Jan 22, 2022 12:52 pm, edited 7 times in total.

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BadLuckBurt
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Re: Animator Framework

Post by BadLuckBurt »

This is amazing. Although I'm not a modeler, I'm going to try animation with how easy this seems to use.

You're really on a roll with the high quality stuff you've released, John. Please don' t stop :D
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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John Doom
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Re: Animator Framework

Post by John Doom »

Thanks for your reply :)
Animator updated with ragdolls support.

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Ninelan
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Re: Animator Framework

Post by Ninelan »

Time for fun physics now!
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness

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John Doom
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Re: Animator Framework

Post by John Doom »

Updated: fixed model position :)

daggerdude
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Re: Animator Framework

Post by daggerdude »

Nice man! this is so exciting, we might see a 3d daggerfall now! whats more is there are already 3d animals primed to go, just need to be animated and put into the game!

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Macadaynu
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Re: Animator Framework

Post by Macadaynu »

Exciting stuff, great work :D

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John Doom
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Re: Animator Framework

Post by John Doom »

Update: smoother y rotation and fixed x rotation :)

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John Doom
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Re: Animator Framework

Post by John Doom »

Updated: fixed models' appeareance throughout saved games and locations :)

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