Villager Immersion Overhaul
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- Posts: 6
- Joined: Tue Oct 13, 2020 8:34 pm
Re: Villager Immersion Overhaul
So is this mod dead? That would be a pity because there actually isn‘t any other mod which corrects the „mainly Breton-townsfolk in Redguard settlements and Capital“-issue.
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: Villager Immersion Overhaul
The next release of Vanilla Enhanced will do just that, and you can expect it within a couple of days.Dragonrider wrote: ↑Mon May 09, 2022 7:53 pm So is this mod dead? That would be a pity because there actually isn‘t any other mod which corrects the „mainly Breton-townsfolk in Redguard settlements and Capital“-issue.
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
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- Posts: 6
- Joined: Tue Oct 13, 2020 8:34 pm
Re: Villager Immersion Overhaul
Oh wow, that are great news, especially since the last Nexus-Update was on 04.05. Ok, then i‘ll wait for the next „Vanilla Enhanced“-Update.carademono wrote: ↑Tue May 10, 2022 1:08 amThe next release of Vanilla Enhanced will do just that, and you can expect it within a couple of days.Dragonrider wrote: ↑Mon May 09, 2022 7:53 pm So is this mod dead? That would be a pity because there actually isn‘t any other mod which corrects the „mainly Breton-townsfolk in Redguard settlements and Capital“-issue.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
This mod is basically dead. I'm working carademono to move things over to his project. I might repurpose what is unique still about VIO and release that instead.
- haloterm
- Posts: 391
- Joined: Sat Feb 16, 2019 5:21 am
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
I've started making prefabs for World of Daggerfall again today. I'm hoping to work with someone to create new monsters for the game and then I'd like to create Quest Packs once again.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
Villager Immersion Classic
I've decided to restore the texture replacement pack from VIO as its own mod dude to demand.
It does not include C# options as before as they are being reused in another upcoming mod.
This is just for those of you who really wanted to have these villagers back.
Check it out Here on the nexus for download.
Please check out Carademono's Vanilla Enhanced mod.
I'm a contributor to his project and will continue to help create new villager graphics for him as needed.
Check out his project: Here
Thank you all for the support over the years.
I've decided to restore the texture replacement pack from VIO as its own mod dude to demand.
It does not include C# options as before as they are being reused in another upcoming mod.
This is just for those of you who really wanted to have these villagers back.
Check it out Here on the nexus for download.
Please check out Carademono's Vanilla Enhanced mod.
I'm a contributor to his project and will continue to help create new villager graphics for him as needed.
Check out his project: Here
Thank you all for the support over the years.