Early original scrapped Morrowind map document-how big is it?

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Werewolf
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Early original scrapped Morrowind map document-how big is it?

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A concept map from back when Morrowind was going to be following Daggerfall, featuring the entire region. But how big is it compared to Daggerfall? Can anyone measure it?
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Jay_H
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Re: Early original scrapped Morrowind map document-how big is it?

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I will move this to Community, as it relates to Morrowind rather than Daggerfall.

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jayhova
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Re: Early original scrapped Morrowind map document-how big is it?

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Werewolf wrote: Wed Nov 30, 2022 1:12 am A concept map from back when Morrowind was going to be following Daggerfall, featuring the entire region. But how big is it compared to Daggerfall? Can anyone measure it?
The size would be 3-4 times the size of the iliac bay. This post should give a general idea.

According to the legend on the map each square is 4.1 Km across making the map 164 x 164 km or 26,896 sqkm. This is about the size of Rwanda.
Remember always 'What would Julian Do?'.

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Werewolf
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Re: Early original scrapped Morrowind map document-how big is it?

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jayhova wrote: Sun Dec 04, 2022 4:09 am
Werewolf wrote: Wed Nov 30, 2022 1:12 am A concept map from back when Morrowind was going to be following Daggerfall, featuring the entire region. But how big is it compared to Daggerfall? Can anyone measure it?
The size would be 3-4 times the size of the iliac bay. This post should give a general idea.

According to the legend on the map each square is 4.1 Km across making the map 164 x 164 km or 26,896 sqkm. This is about the size of Rwanda.
So that would be… smaller then Daggerfall? Seems the original Daggerfall successor Morrowind possibly being smaller then Daggerfall was moreso just Morrowind as a region rather then simplification. And that’s still country-sized. On that concept map you see paths and forests and Vvardenfell being a volcanic island. Seems the game would’ve contained a lot more different types of terrain then Daggerfall, and it seems there would’ve been several hand-crafted landmark areas. That would’ve been the best of both worlds, have a procedurally generated realistic wilderness along with hundreds or thousands of procedurally generated towns and dungeons, and also several unique areas akin to Arena’s story dungeons. The original Morrowind concept seems like it was intended to bring back port cities and paths from Arena as well. And the story would’ve focused on a conflict between 5 different Houses and you could join any of them. At this point the original Daggerfall sequel Morrowind (the Morrowind we got was practically a soft reboot) seemed like it was intended to continue off Daggerfall’s ambition, with the story progressing from the simple defeat the villain story of Arena, to the political intrigue of Daggerfall, to what would’ve been 5 different main storylines to choose.

I’ve heard that there is allegedly a design document for the original concept of Morrowind but I can’t find it online. Anybody have a link? Would love to read it and post some of the more fascinating concepts in it

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