Very frequently, Target at Range Spells(The ones that Sorcerer players can absorb like Fireball and Ice Storm) don't explode when casting against walls or ground(and sometimes even at npc paperdolls), resulting in players with spell absoption not absorbing anything.
I swear I've seen a couple of times my Ice Storm bounce on the floor and back to my face and still not explode. Incredibly frustrating for Sorcerers especially, forcing me to always quicksave before casting destruction magic. Happened in version 0.14.x as well.
[Version 0.15.4]Target at Range Spells Collision Bug
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- numidium3rd
- Posts: 188
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- Location: United States
Re: [Version 0.15.4]Target at Range Spells Collision Bug
This is caused by projectiles spawning in front of the player to prevent collision with the player. It unfortunately results in spell missiles going through walls. The way it uses colliders sometimes causes the target to clip on top of the projectile too.
Edit: here's the PR I made for this a while back for tracking purposes https://github.com/Interkarma/daggerfal ... pull/2472/
Edit: here's the PR I made for this a while back for tracking purposes https://github.com/Interkarma/daggerfal ... pull/2472/
Nexus DFU Mods:
https://www.nexusmods.com/daggerfalluni ... user+files
Mod source repo:
https://github.com/numidium/dfu-mods
https://www.nexusmods.com/daggerfalluni ... user+files
Mod source repo:
https://github.com/numidium/dfu-mods
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- Posts: 24
- Joined: Wed Oct 11, 2023 1:15 am
Re: [Version 0.15.4]Target at Range Spells Collision Bug
I hope there's a fix for this eventually. If it was only sometimes it would be fine, but for every 10 Ice Storms a cast against a wall 2 or 3 at least clip through and disappear. Oddly enough I have never missed an enemy with my spells(probably their hitbox is bigger), only paperdolls that can't be damaged anyway or walls/floors.