Modern Interface
- VMblast
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Re: Modern Interface
Too much talk...no work.
- Hazelnut
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Re: Modern Interface
Not sure if you're referring to me or not, but believe me I'm working hard.VMblast wrote:Too much talk...no work.
Last edited by Hazelnut on Wed Sep 20, 2017 9:13 pm, edited 1 time in total.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Hazelnut
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Re: Modern Interface
Okay so I have something I am happy with. I tried the yellow for the text but it didn't work for me, just looked wrong. I've increased the brightness of the white and added shadows so it stands out more now. I've also changed the weight readouts to use the whiter text to distinguish from all the standard big yellow text - it was starting to get very busy, and I feel these is useful info that shouldn't catch your eye. You look if you want to know.
Anyway here's what it looks like now, and it's fully working too. I've spent far too long on it really, but I am happy with it.
Some full size examples of different items:
Anyway here's what it looks like now, and it's fully working too. I've spent far too long on it really, but I am happy with it.
Some full size examples of different items:
Last edited by Hazelnut on Wed Sep 20, 2017 9:13 pm, edited 1 time in total.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Hazelnut
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Re: Modern Interface
Now just have to adjust it for trade window.
And a couple more:
And a couple more:
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See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Jay_H
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Re: Modern Interface
Now that's awesome. I was worried about what would happen with some magical item names, like "Adamantium Broadsword of Undeniable Access," that would be too long. But I think you've got that covered. This is an excellent result IMO.
- VMblast
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Re: Modern Interface
Neh, I meant for everyone. There are some good ideas here, shame they are not made.Hazelnut wrote:Not sure if you're referring to me or not, but believe me I'm working hard.VMblast wrote:Too much talk...no work.
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Re: Modern Interface
Wow didn’t look at that thread for sometimes! I love your work Haz! Far better than what I envisioned myself! It fit the classic UI perfectly.
I wish I had more time to work on some of my idea too, but at the moment not really... :/
I have some progress on my alternative inventory window but for now it’s shittier than the original one haha.
I wish I had more time to work on some of my idea too, but at the moment not really... :/
I have some progress on my alternative inventory window but for now it’s shittier than the original one haha.
- Hazelnut
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Re: Modern Interface
Thanks man. Glad you like how it turned out. Thanks for kicking off the discussion as well.Dimillian wrote:Wow didn’t look at that thread for sometimes! I love your work Haz! Far better than what I envisioned myself! It fit the classic UI perfectly.
I wish I had more time to work on some of my idea too, but at the moment not really... :/
I have some progress on my alternative inventory window but for now it’s shittier than the original one haha.
Hope you can get some time to work on your alternate version at some point. There's a lot more to inventory systems than is first apparent.. it's not a 10 min job by any means.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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Re: Modern Interface
Oh I know that, but since the majority of the functional logic and code is already here for the classic window, I'm mostly focusing on UI part, so in a way it's a bit easier now that you guys did all the hard work.Hazelnut wrote:Thanks man. Glad you like how it turned out. Thanks for kicking off the discussion as well.Dimillian wrote:Wow didn’t look at that thread for sometimes! I love your work Haz! Far better than what I envisioned myself! It fit the classic UI perfectly.
I wish I had more time to work on some of my idea too, but at the moment not really... :/
I have some progress on my alternative inventory window but for now it’s shittier than the original one haha.
Hope you can get some time to work on your alternate version at some point. There's a lot more to inventory systems than is first apparent.. it's not a 10 min job by any means.
Also I have some prototype of a live info mode, which highlight in a tooltip the object in a center of the view. (A la Skyrim)
I want to add life bar other stuff after that. But I'm waiting for the master to be upgraded to 2017 Unity, because on High Sierra this is the only version I can work on.
- Hazelnut
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Re: Modern Interface
Looking forward to a video showing bow action!Midknightprince wrote:I know...*excitement building*Hazelnut wrote:Well you will be able to repair your entire set of bows in the next build!
(and hopefully all the inventory/trade stuff I've been working on will get a look in too)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods