Vengeance 81 - Talk, Shops, Progress Main Quest, & More!
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Vengeance 81 - Talk, Shops, Progress Main Quest, & More!
Lots happening in latest update. This blog post has all the details.
http://www.dfworkshop.net/vengeance-build-81/
http://www.dfworkshop.net/vengeance-build-81/
- Jay_H
- Posts: 4071
- Joined: Tue Aug 25, 2015 1:54 am
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Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!
Man, I forgot just how much has happened since 78 came out.
I know I've made a lot of ado about it until now, but right when I saw that you implemented a universal start quest action, this was all I felt:
Also, hi Lypyl!
I know I've made a lot of ado about it until now, but right when I saw that you implemented a universal start quest action, this was all I felt:
Also, hi Lypyl!
Last edited by Jay_H on Thu Sep 28, 2017 3:22 pm, edited 1 time in total.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!
I can't wait to see what you do with it.
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!
Amazing work!
How do I enable this in my game?Show up to 16x inventory tiles per list instead of 4x. Currently off by default. (Hazelnut)
- Feralwarlord
- Posts: 117
- Joined: Sat Jul 29, 2017 10:08 am
Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!
go to the settings.ini file and change "EnableEnhancedItemLists = False" to TrueAlexanderSig wrote:Amazing work!
How do I enable this in my game?Show up to 16x inventory tiles per list instead of 4x. Currently off by default. (Hazelnut)
- Feralwarlord
- Posts: 117
- Joined: Sat Jul 29, 2017 10:08 am
Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!
Apparently I was carrying 1600Ibs of stuff, then again I guess that isn't that surprising since I have 248,819 gold
- Feralwarlord
- Posts: 117
- Joined: Sat Jul 29, 2017 10:08 am
Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!
you mention the buckler and 2h weapon fix twice in the patch notesInterkarma wrote:Lots happening in latest update. This blog post has all the details.
http://www.dfworkshop.net/vengeance-build-81/
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!
Looks like the dev team has burned through much of planned versions 0.5 and 0.6 on the roadmap already. Yuge update!
- Hazelnut
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Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!
Yep, a lot of stuff.Mike wrote:Looks like the dev team has burned through much of planned versions 0.5 and 0.6 on the roadmap already. Yuge update!
Don't underestimate the remaining work on quests, spell systems and factions however... Interkarma is chewing though this major stuff, I'm just nibbling at the (easier) edges. Hopefully it will allow him to focus on those core systems, having seen and become quite familiar with the codebase I have to tip my hat to some of the amazing work in there done by him and the other core devs. The UI infrastructure is very impressive and really allowed me to get work done quite swiftly.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- King of Worms
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Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!
Fantastic update and a fantastic pace, hats off for all the devs, I cant even express how I appretiate your work on the best RPG game Ive ever played.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
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