Vengeance 81 - Talk, Shops, Progress Main Quest, & More!

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Interkarma
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Vengeance 81 - Talk, Shops, Progress Main Quest, & More!

Post by Interkarma » Sat Sep 23, 2017 5:03 am

Lots happening in latest update. This blog post has all the details.

http://www.dfworkshop.net/vengeance-build-81/

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Jay_H
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Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!

Post by Jay_H » Sat Sep 23, 2017 5:14 am

Man, I forgot just how much has happened since 78 came out.

I know I've made a lot of ado about it until now, but right when I saw that you implemented a universal start quest action, this was all I felt:

Image

Also, hi Lypyl!
Last edited by Jay_H on Thu Sep 28, 2017 3:22 pm, edited 1 time in total.
**INDEFINITE HIATUS** Current priority list: 1. Writing Archaeologist content; 2. Revamping classic DF quests; 3. Writing new DFU quests. Only in free time, no guarantees made.

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Interkarma
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Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!

Post by Interkarma » Sat Sep 23, 2017 5:17 am

I can't wait to see what you do with it. :)

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AlexanderSig
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Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!

Post by AlexanderSig » Sat Sep 23, 2017 10:13 am

Amazing work! :D

Show up to 16x inventory tiles per list instead of 4x. Currently off by default. (Hazelnut)
How do I enable this in my game?

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Feralwarlord
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Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!

Post by Feralwarlord » Sat Sep 23, 2017 10:36 am

AlexanderSig wrote:Amazing work! :D

Show up to 16x inventory tiles per list instead of 4x. Currently off by default. (Hazelnut)
How do I enable this in my game?
go to the settings.ini file and change "EnableEnhancedItemLists = False" to True

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Feralwarlord
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Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!

Post by Feralwarlord » Sat Sep 23, 2017 10:41 am

Screenshot (13).png
Screenshot (13).png (308.65 KiB) Viewed 955 times
Apparently I was carrying 1600Ibs of stuff, then again I guess that isn't that surprising since I have 248,819 gold

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Feralwarlord
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Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!

Post by Feralwarlord » Sat Sep 23, 2017 10:44 am

Interkarma wrote:Lots happening in latest update. This blog post has all the details.

http://www.dfworkshop.net/vengeance-build-81/
you mention the buckler and 2h weapon fix twice in the patch notes

Mike
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Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!

Post by Mike » Sat Sep 23, 2017 12:25 pm

Looks like the dev team has burned through much of planned versions 0.5 and 0.6 on the roadmap already. Yuge update!

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Hazelnut
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Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!

Post by Hazelnut » Sat Sep 23, 2017 2:38 pm

Mike wrote:Looks like the dev team has burned through much of planned versions 0.5 and 0.6 on the roadmap already. Yuge update!
Yep, a lot of stuff. :)

Don't underestimate the remaining work on quests, spell systems and factions however... Interkarma is chewing though this major stuff, I'm just nibbling at the (easier) edges. Hopefully it will allow him to focus on those core systems, having seen and become quite familiar with the codebase I have to tip my hat to some of the amazing work in there done by him and the other core devs. The UI infrastructure is very impressive and really allowed me to get work done quite swiftly.

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King of Worms
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Re: Vengeance 81 - Talk, Shops, Progress Main Quest, & More!

Post by King of Worms » Tue Sep 26, 2017 6:42 pm

Fantastic update and a fantastic pace, hats off for all the devs, I cant even express how I appretiate your work on the best RPG game Ive ever played.

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