Grafon: low quality hi-res textures replacement

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Igor
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Grafon: low quality hi-res textures replacement

Postby Igor » Sun Nov 19, 2017 10:32 am

Textures are taken from the site opengameart.org. Also I used my 3D renderers in DAZ3D. This is the basis for other higher-quality mods.

Link: https://github.com/DFGrafon/Grafon


Installation
Download the repository as a zip archive and unzip it in the folder ... \ DaggerfallUnity_Data \ StreamingAssets \ Textures
daggerfall_1.jpg
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Last edited by Igor on Wed Dec 06, 2017 8:13 pm, edited 7 times in total.
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Mosin Nagant
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Re: Grafon: hi-res texture's replacement

Postby Mosin Nagant » Sun Nov 19, 2017 4:45 pm

The textures don't feel very cohesive in this particular screenshot, however, I think they only need some very minor tweaking. I love the idea of a more realistic texture pack for DFU. The hand painted textures people are making are awesome, but there's something to be said for realism. I will definitely download this and give it a try. Thanks for sharing it! :)
Previously known as LordMordecai on DXL forums
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Mosin Nagant
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Re: Grafon: hi-res texture's replacement

Postby Mosin Nagant » Sun Nov 19, 2017 7:03 pm

Just checked out some locations with the texture pack and they look really good. I love the temples and mage's guild.

Spoiler!
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Previously known as LordMordecai on DXL forums
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Igor
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Re: Grafon: hi-res texture's replacement

Postby Igor » Sun Nov 19, 2017 7:36 pm

Mosin Nagant wrote:The textures don't feel very cohesive in this particular screenshot, however, I think they only need some very minor tweaking.


I'm not an artist or a designer, it's just my hobby. I hope that in the future I will get better. And I'll redo some ugly textures. Work in progress. :)
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Mosin Nagant
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Re: Grafon: hi-res texture's replacement

Postby Mosin Nagant » Sun Nov 19, 2017 9:28 pm

Igor wrote:
Mosin Nagant wrote:The textures don't feel very cohesive in this particular screenshot, however, I think they only need some very minor tweaking.


I'm not an artist or a designer, it's just my hobby. I hope that in the future I will get better. And I'll redo some ugly textures. Work in progress. :)


I'm really enjoying it so far and will definitely keep an eye on this project. The new temple textures are definitely my favorite!
Previously known as LordMordecai on DXL forums
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Midknightprince
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Re: Grafon: hi-res textures replacement

Postby Midknightprince » Fri Nov 24, 2017 10:37 am

I'm checking this out with AO on
Check out my YouTube Channel!
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Midknightprince
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Re: Grafon: hi-res textures replacement

Postby Midknightprince » Sun Nov 26, 2017 10:21 am

My jaw damn near hit the floor...
What is this Sorcery ?!
This is the most amazing pack yet !
What have you done to my Daggerfall ?!
YOU SHOULD SEE MY GAME !
Once I got the chance to tailor my selection, and fiddle with stuff, this happend.
It's amazing, and it's everywhere 8-)
Attachments
Woa.jpg
Just a random dungeon
Woa.jpg (568.63 KiB) Viewed 1023 times
Daggerfall.jpg
Privateers Hold, in "the room"
Daggerfall.jpg (430.35 KiB) Viewed 1023 times
Check out my YouTube Channel!
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Midknightprince
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Re: Grafon: hi-res textures replacement

Postby Midknightprince » Sun Nov 26, 2017 10:32 am

Not so much with the NPC's tho.
I am not dissing, it's just not my thing I guess, and the terrain flats in the pack messed up the vanilla flats from classic (flowers, bushes, cat's, dog's..etc..etc..).
I'm thinking maybe they're too high rez ?
But I had to take them out (trees, dog's, horses, bushes, and the rocks).

Just an FYI, I think the building textures are amazing, and the extra tombstone textures completely remove classic textures on them.
The old is slowly fading away...
Attachments
horse.jpg
It's weird
horse.jpg (291.53 KiB) Viewed 1020 times
Mage.jpg
It's very weird
Mage.jpg (570.28 KiB) Viewed 1020 times
Check out my YouTube Channel!
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Igor
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Re: Grafon: hi-res textures replacement

Postby Igor » Sun Nov 26, 2017 1:27 pm

Midknightprince wrote:I am not dissing, it's just not my thing I guess, and the terrain flats in the pack messed up the vanilla flats from classic (flowers, bushes, cat's, dog's..etc..etc..).
I'm thinking maybe they're too high rez ?
But I had to take them out (trees, dog's, horses, bushes, and the rocks).


Thanks for the review! Although I did not understand him very well. My English is very bad. I replaced only about 10% of the textures in the game. Trees, stones, etc. different for different types of terrain, I have changed so far only forest textures in general. And Daggerfall Unity can not yet replace all possible textures. Also in Daggerfall often found objects with confused textures. In general, there is still a lot of work!
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Midknightprince
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Re: Grafon: hi-res textures replacement

Postby Midknightprince » Mon Nov 27, 2017 3:40 am

@Igor
It's good, and I like it :D
Check out my YouTube Channel!

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