Screenshot thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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King of Worms
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Re: Screenshot thread

Postby King of Worms » Tue Dec 05, 2017 8:20 pm

Midknightprince wrote:@King of Worms
I can't decide on classic or enhanced sky. it's becoming quite the dilemma...


Yes, I think we will end up with enhanced but it need some more work :) I love the classic tho... but it makes me nauseous because the movement is not in sync with camera...
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Midknightprince
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Re: Screenshot thread

Postby Midknightprince » Thu Dec 07, 2017 7:53 am

King of Worms wrote:Yes, I think we will end up with enhanced but it need some more work :) I love the classic tho... but it makes me nauseous because the movement is not in sync with camera...


You hit the nail right on the head.
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Midknightprince
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Re: Screenshot thread

Postby Midknightprince » Thu Dec 07, 2017 8:19 am

This is what happens when you add an XML file from realtime reflections, to textures in the Grafon low quality hi-res textures with a corresponding "blue" Normal.png next to it.

You can rename these things, and switch them around.
From dungeon walls, to the floor of an inn.
The future of DFU architectural textures ?

p.s. you need to edit the xml file to get these results - set smoothness to 7, metal just makes it a bit darker (wet) so 2 is pretty much good for the metal.
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sweet.jpg
sweet.jpg (415.59 KiB) Viewed 157 times
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Midknightprince
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Re: Screenshot thread

Postby Midknightprince » Thu Dec 07, 2017 8:57 am

Notice the wood for the small table.
All the wood in my game looks like this now, even door frames, and that roof over the exit for the towers on castle walls, the beams on vaulted ceilings, even the wood posts for houses.
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Classic room.jpg
Classic room.jpg (179.57 KiB) Viewed 151 times
Re-texture room.jpg
Re-texture room.jpg (427.24 KiB) Viewed 151 times
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Midknightprince
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Re: Screenshot thread

Postby Midknightprince » Thu Dec 07, 2017 9:07 am

Big rooms are where this thing really shines.
Looks at the light playing off all the textures, and again, all you gotta do is add an XML file to whatever texture you're talking about, and have real time reflections activated, but as you can see I've switched a bunch of stuff around manually (renaming textures etc)

If it's this new stuff from Grafon-master (Igor), set the metal to 1 or 2, and smoothness to 7 (that's the key thing here, the smoothness).
This stuff will lag your stuff tho so be advised.
Attachments
Classic ramp.jpg
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Re-texture ramp.jpg
Re-texture ramp.jpg (359.55 KiB) Viewed 150 times
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