Interkermit wrote:Gaggerballz wrote:Interkermit wrote:
I just noticed, you're the 300th member to join the forums!
Rad! Thanks for noticing me . Nice idea btw, I believe the DF main quest is kinda similar, each dungeon having a set level range and a level requirement before the quest becomes available.
It is isn't it... I've never really thought the idea through to much, so there might be some issues. The reasoning behind it is to be able to have an unleveled world without constantly dieing around every corner at lower levels, while it still being mostly plausible.
Most old-school classic rgps had some sort of "difficulty tier zones/levels" that served to sort of guide the player through the game in a more-or-less immersive manner (thinking of Gothic 1 and 2 off the top of my head). The trick with applying it to DF (coding issues aside) I think would be implementing some such system in a way that doesn't break the "openness" of the game.