[MOD] World Tooltips
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] World Tooltips
I just started using this and something that struck me:
This is just a step or two away form a mod that removes the "modes" from the game.
This mod does away with 90% of Info Modes function. The only thing left is using Info Mode on building walls to mark them on the map.
Then you have Dialogue Mode. It has no use right? Any NPC can be click on in Grab Mode to talk to them,
So it's down to Steal Mode. If it was possible to switch in and out of Steal Mode by pressing/releasing the Stelath key, that would split it out from the normal modes.
What you'd wind up with, is a context-dependent interaction system.
Just food for thought if you want to do further work on this mod
This is just a step or two away form a mod that removes the "modes" from the game.
This mod does away with 90% of Info Modes function. The only thing left is using Info Mode on building walls to mark them on the map.
Then you have Dialogue Mode. It has no use right? Any NPC can be click on in Grab Mode to talk to them,
So it's down to Steal Mode. If it was possible to switch in and out of Steal Mode by pressing/releasing the Stelath key, that would split it out from the normal modes.
What you'd wind up with, is a context-dependent interaction system.
Just food for thought if you want to do further work on this mod
- jefetienne
- Posts: 170
- Joined: Thu Jan 16, 2020 8:14 pm
- Location: Gallomont, Wayrest
- Contact:
Re: [MOD] World Tooltips
Ooh, that's weird. Do you have a save file pointing directly at that Fighter's Guild for me to look at?Baler wrote: ↑Mon Oct 26, 2020 7:50 am Only odd thing i've noticed, is the fighters guild door said residence until you info the building.
There was once a bug with Handpainted models that just got fixed with the latest "Fighter’s guild is now clickable in info mode."
This may be a stretch but are these tooltips intractable at all?
Looting without having enter a menu would be a real feat.
https://i.imgur.com/3B1oGkK.png
And I totally forgot about that Fallout 4 style. Maybe one day I'll see about doing that but it would be a lot of work hehe.
Glad you like it!
Yes!! Someone else brought this up on nexus page. Because of the mod title and the possibility that someone may not want tooltips, I'm gonna make another mod at some point in the near future that will allow you to do "Steal Mode" interactions while crouching or sneaking (probably will be a mod setting to decide which).Ralzar wrote: ↑Mon Oct 26, 2020 8:52 am So it's down to Steal Mode. If it was possible to switch in and out of Steal Mode by pressing/releasing the Stelath key, that would split it out from the normal modes.
What you'd wind up with, is a context-dependent interaction system.
Just food for thought if you want to do further work on this mod
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] World Tooltips
Something you could add to this mod, if possible: if you click a building wall, it does the Info mode function no matter what interaction mode you're in.
- NikitaTheTanner
- Posts: 366
- Joined: Sun Oct 18, 2015 7:57 pm
Re: [MOD] World Tooltips
Definitely a good idea! Modes are a bit outdated, and switching between them is a pain at times.
I would prefer having multiple options in dialog if there are multiple options available, like in later TES games. For example, in Oblivion, if you're a vampire and click on a sleeping NPC - you're given an option to select between talking and feeding.
I would prefer having multiple options in dialog if there are multiple options available, like in later TES games. For example, in Oblivion, if you're a vampire and click on a sleeping NPC - you're given an option to select between talking and feeding.
- jefetienne
- Posts: 170
- Joined: Thu Jan 16, 2020 8:14 pm
- Location: Gallomont, Wayrest
- Contact:
Re: [MOD] World Tooltips
These are all good ideas, I think I'll compile them under an interaction overhaul mod. Thank you!
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: [MOD] World Tooltips
Interactions should be tied to scroll wheel, not F keys.
Everything else is just gravy..
Everything else is just gravy..
Check out my YouTube Channel!
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] World Tooltips
A small QOL addition to this mod you could do: If you look at a Palace, manually add the opening times. Palaces are open from 11:00 to... 16:00? But nothing ingame tells you this at the moment.
- jefetienne
- Posts: 170
- Joined: Thu Jan 16, 2020 8:14 pm
- Location: Gallomont, Wayrest
- Contact:
Re: [MOD] World Tooltips
Oh, does it not show on Palace when it is closed? That would be a missed feature then. Thanks for letting me know.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] World Tooltips
I thought that was vanilla behaviour, but now you made me wonder if it's just a missing detail in DFU
- jefetienne
- Posts: 170
- Joined: Thu Jan 16, 2020 8:14 pm
- Location: Gallomont, Wayrest
- Contact:
Re: [MOD] World Tooltips
But they do indeed close at 16:00 in DFU, right?
In this case it might just be that I only check for shops and display hours available.
In this case it might just be that I only check for shops and display hours available.