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Re: [mod] Houses2Homes - An NPC housing refurb

Posted: Wed Oct 26, 2022 10:46 am
by King of Worms
Good aproach :)
Maybe do the ones ppl visit the most, like Daggerfall region

Re: [mod] Houses2Homes - An NPC housing refurb

Posted: Wed Oct 26, 2022 2:56 pm
by PRAEst76
King of Worms wrote: Wed Oct 26, 2022 10:46 am Good aproach :)
Maybe do the ones ppl visit the most, like Daggerfall region
I was considering working on Gothway Gardens and making a Privateers Hold cafe and giftshop. Maybe sell merch. "My mate went to Daggerfall on secret mission for the emperor and all I got was this lousy t-shirt."

Re: [MOD] Houses2Homes - An NPC housing refurb

Posted: Sat Nov 19, 2022 3:45 pm
by PRAEst76
Working on the houses in Gothway Gardens at the moment. So far I've managed about 2/6ths of the town in the south-west.

I've compiled a dfmod if people want to see what I'm up to and give me any feedback/bug reports/suggestions.

https://github.com/PRAEst-76/Houses2Hom ... .2.6-alpha

This also requires my New Paintings mod...

https://github.com/PRAEst-76/New-Paintings/releases

...and my not-yet-working-properly Hatch mod...

https://github.com/PRAEst-76/The-Hatch/releases

Hatch currently has ladder above it that you can click on to traverse into basements in some houses. Ideally the hatch itself would act like a ladder but my C# skills are minimal and I'm not sure how to. Happy for pointers or someone else to take this on, otherwise it's at risk of jankiness.

Re: [WIP] Houses2Homes - An NPC housing refurb

Posted: Sat Nov 19, 2022 7:22 pm
by PRAEst76
l3lessed wrote: Thu Sep 15, 2022 5:26 pm But agreed, houses do not feel like lived in places usually. Feels like every npc is either completely broke or are still moving into their place.
Actually that's an good idea for one of my theme houses; a bloke standing in an empty room with nothing but a load of crates and sacks piled up in the corners...