Re: Daggerfall retexture
Posted: Thu Jan 11, 2018 10:56 am
No problem, thanks for opinion, I dont take it as offense at all.
My problem is, that I want to upscale the graphics, and I dont want to make compromise with quality on 200kb textures. I dont think I need to compromise the quality on 200 freaking kb textures. Like AT ALL! I dont want to downscale them to 1/2 res and see how the quality gets worse and I save few kilofreakingbytes. Thats not what I came here to do. If thats the case, we are all doomed anyway, we can pack our stuff and forget modding this thing. Thats it.
I ended doing flats because of this and the silence. I dont have a clue if something can and will be done, so my mod works. So why continue? It costs 10s of hours, at the end, its 100s of hours. I will not pour em into something I dont know will work, and something I dont have anything specs wise, just a general "you must fit in 4x4k atlas" than I try to fit things in there, it doesnt work and I hear "oh btw some things are merged into super atlas and NPCs have their own behavior" and I never received specs for NPCs and I dont have clue if this super atlas will be removed. I dont know, why upscaled ingredients, heads, body etc dont show in the inventory, and I dont have a clue if they will. Same with map. etc etc etc
not possible to work like this, no offense to anyone, Im on hold, will give it a time, I know Interkarma is not back yet as well, so hardly anything serious can be done now, and this is just modding, and focus is on finishing the game etc... Im not upset. I understand it.
24 upscaled monsters destroy 24gb RAM PC. Those monster are 2600 files and whole daggerfall has 10 000 files in textures/flats. My 2600 files are 600MB!!!! And they destroy 24gb pc, 4gb vram and god knows how much paging file! Than I downscale it to 50% and it works better but still unusable. 300 MB... so what can I do? Either downscale em to 640*480 or 320*200 or wait. I choose the 2nd option, as Im not here to do 640*480 remake and spend 100s of hours on it. And I still believe this monsters which have fckin 50 animation windows will not crash PCs in 2018 because they saturate 10s of gigs of memory. Is this hard to understand? Because this is my point the whole time. I refuse to solve this problem by fckin up everything I did and downscaling it back to 320*200, I think this is evident nonsense. I dont care what unity converts those few kb pngs to. I really dont.
I also will repeat, that this game crashes on 8gb RAM 4gb VRAM PC when you disable Paging file. It will crash on 2nd load. 1st load in dung, 2nd load to Daggerfall, run for a minute and you will crash. Thats a sign of something bad with memory/cache management. It also regulary saturates my PC, meaning 8gb RAM, 4 GB VRAM and 16 GB PAGING FILE (even if my paging file was set to 12gb..... ANd thats WITHOUT any upscaled flats... so tell me one more time I need to optimize my 200 kb textures man... Because this is UBISOFT type of memory requirements... mass effect andromeda style. But this is free game and early in development, so thats a bottom line.
Id be just happy to have some feedback on stuff I said here and I said everywhere in last month, regarding memory management, specs for NPCs, super atlases and whatever I mentioned. Id like to know if my request for adding the command line to reload textures can be at least CONSIDERED. Because from my 400 hours of work, Id say 50 hours are waiting for a DFU restart to see new textures... and so on and so on
My problem is, that I want to upscale the graphics, and I dont want to make compromise with quality on 200kb textures. I dont think I need to compromise the quality on 200 freaking kb textures. Like AT ALL! I dont want to downscale them to 1/2 res and see how the quality gets worse and I save few kilofreakingbytes. Thats not what I came here to do. If thats the case, we are all doomed anyway, we can pack our stuff and forget modding this thing. Thats it.
I ended doing flats because of this and the silence. I dont have a clue if something can and will be done, so my mod works. So why continue? It costs 10s of hours, at the end, its 100s of hours. I will not pour em into something I dont know will work, and something I dont have anything specs wise, just a general "you must fit in 4x4k atlas" than I try to fit things in there, it doesnt work and I hear "oh btw some things are merged into super atlas and NPCs have their own behavior" and I never received specs for NPCs and I dont have clue if this super atlas will be removed. I dont know, why upscaled ingredients, heads, body etc dont show in the inventory, and I dont have a clue if they will. Same with map. etc etc etc
not possible to work like this, no offense to anyone, Im on hold, will give it a time, I know Interkarma is not back yet as well, so hardly anything serious can be done now, and this is just modding, and focus is on finishing the game etc... Im not upset. I understand it.
24 upscaled monsters destroy 24gb RAM PC. Those monster are 2600 files and whole daggerfall has 10 000 files in textures/flats. My 2600 files are 600MB!!!! And they destroy 24gb pc, 4gb vram and god knows how much paging file! Than I downscale it to 50% and it works better but still unusable. 300 MB... so what can I do? Either downscale em to 640*480 or 320*200 or wait. I choose the 2nd option, as Im not here to do 640*480 remake and spend 100s of hours on it. And I still believe this monsters which have fckin 50 animation windows will not crash PCs in 2018 because they saturate 10s of gigs of memory. Is this hard to understand? Because this is my point the whole time. I refuse to solve this problem by fckin up everything I did and downscaling it back to 320*200, I think this is evident nonsense. I dont care what unity converts those few kb pngs to. I really dont.
I also will repeat, that this game crashes on 8gb RAM 4gb VRAM PC when you disable Paging file. It will crash on 2nd load. 1st load in dung, 2nd load to Daggerfall, run for a minute and you will crash. Thats a sign of something bad with memory/cache management. It also regulary saturates my PC, meaning 8gb RAM, 4 GB VRAM and 16 GB PAGING FILE (even if my paging file was set to 12gb..... ANd thats WITHOUT any upscaled flats... so tell me one more time I need to optimize my 200 kb textures man... Because this is UBISOFT type of memory requirements... mass effect andromeda style. But this is free game and early in development, so thats a bottom line.
Id be just happy to have some feedback on stuff I said here and I said everywhere in last month, regarding memory management, specs for NPCs, super atlases and whatever I mentioned. Id like to know if my request for adding the command line to reload textures can be at least CONSIDERED. Because from my 400 hours of work, Id say 50 hours are waiting for a DFU restart to see new textures... and so on and so on