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Re: DaggerXL texture replacement project

Posted: Wed Sep 27, 2017 5:19 pm
by Biboran
AlexanderSig wrote:Texture 171

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Can't wait models of shop cabinets :D

Re: DaggerXL texture replacement project

Posted: Thu Sep 28, 2017 5:37 pm
by AlexanderSig
Alright, let's try this again... less pristine and saturated now.

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Re: DaggerXL texture replacement project

Posted: Thu Sep 28, 2017 6:41 pm
by ironmaskofhell
Looks a lot better then before.

Re: DaggerXL texture replacement project

Posted: Thu Sep 28, 2017 6:46 pm
by VMblast
AlexanderSig wrote:Alright, let's try this again... less pristine and saturated now.

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Way batter. Just always analyze the original texture and its color chart and try to reproduce exactly that. Cheers ;)

Re: DaggerXL texture replacement project

Posted: Thu Sep 28, 2017 7:04 pm
by AlexanderSig
Thanks!

Here's what I'm working on
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Re: DaggerXL texture replacement project

Posted: Thu Sep 28, 2017 7:27 pm
by Hazelnut
That last one is pure beauty! OMG, so nice. :o

Regarding the stone walls - I still find that the larger bordering stone bricks look too plastic. I think it may be the cleaness of the edge colours but my art is strictly black and white stick figure level so I doubt I'm right. It may also look fine in 3d motion, but not the pic. Certainly the rest looks way better, and you could definitely call it good... just giving my opinion. (as someone who doesn't use and gfx enhancements at all!)

EDIT: Let me say as well that I think you're doing an amazing job man.

Re: DaggerXL texture replacement project

Posted: Thu Sep 28, 2017 8:33 pm
by VMblast
AlexanderSig wrote:Thanks!

Here's what I'm working on
Be mindful of the color palette (color chart) of the original textures, you have to follow them more closely. If you start changing it, it will change Daggerfall's soul.

Re: DaggerXL texture replacement project

Posted: Thu Sep 28, 2017 9:13 pm
by Interkarma
This look beautiful AlexanderSig, well done!

If you want to get all the quest gunk out of your screens, you can use LeftShift+Tab to cycle through the quest debugger display states (minimum, full, and completely off). I'll have the debugger enabled by default until the quest system is fairly robust, so added this display cycle so you guys can take better screens without my stuff printed all over them. :)

Re: DaggerXL texture replacement project

Posted: Sat Sep 30, 2017 3:33 pm
by AlexanderSig
Tex 444
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Re: DaggerXL texture replacement project

Posted: Sat Sep 30, 2017 6:34 pm
by AlexanderSig
Tex 344. The ceiling tex here is exactly the same as the one used in the taverns that VMBlast already re-made. Only difference is that it's rotated by 90° so I just took VMBlast's ceiling tex and rotated it.

Not too happy with the floorboards, will probably change them.
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