[MOD] Real Grass 2
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Re: [MOD] Real Grass 2
What are the odds a low-res version could be made? Or how much work would that take. Partially because of processor requirements, on my end, but also because I prefer the vanilla artstyle, and groundcover would add to it if it matched.
- King of Worms
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Re: [MOD] Real Grass 2
retro mode, tryed that?apprihensivsoul wrote: ↑Mon Aug 05, 2019 4:43 am What are the odds a low-res version could be made? Or how much work would that take. Partially because of processor requirements, on my end, but also because I prefer the vanilla artstyle, and groundcover would add to it if it matched.
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- TheLacus
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Re: [MOD] Real Grass 2
I believe VMblast's textures fits Daggerfall art style, but you can disable them and revert to original textures from Uncanny:apprihensivsoul wrote: ↑Mon Aug 05, 2019 4:43 am What are the odds a low-res version could be made? Or how much work would that take. Partially because of processor requirements, on my end, but also because I prefer the vanilla artstyle, and groundcover would add to it if it matched.
Grass->Realistic: unchecked
Water Plants->Mode: Disabled
Others->Flowers: Disabled
Others->Stones: Disabled
- TheLacus
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Re: [MOD] Real Grass 2
Thank you. Version 2.5 is available now on first post.
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Re: [MOD] Real Grass 2
Hi, thank you for your work!
Using the 'Tall Grass' preset results in this, which I believe is due to a combination of the 'non-realistic' textures and having the shader use billboards and maybe the type of texture filtering(?):
Using the 'Tall Grass' preset results in this, which I believe is due to a combination of the 'non-realistic' textures and having the shader use billboards and maybe the type of texture filtering(?):
- TheLacus
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Re: [MOD] Real Grass 2
This happens because all textures for terrain details are merged into an atlas, which is something i have no control over. I fixed this issue in the past by editing the UV on the grass mesh, but i can't do it for billboards. I'll see if i can work around it by editing textures directly.Lava Croft wrote: ↑Thu Aug 08, 2019 11:25 am Hi, thank you for your work!
Using the 'Tall Grass' preset results in this, which I believe is due to a combination of the 'non-realistic' textures and having the shader use billboards and maybe the type of texture filtering(?):
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Re: [MOD] Real Grass 2
Love this mod.
Maybe its the old-skooler in me, but I actually prefer the billboard mode over the 3-D meshes. Fits better with the look of the trees in-game, since I'm not using any enhancements for them.
Has anyone brought up the idea of trying to do the billboard tree foliage using a similar animation method to your grass? Not sure if its possible, but I thought I'd ask.
Anyways - great work!
Maybe its the old-skooler in me, but I actually prefer the billboard mode over the 3-D meshes. Fits better with the look of the trees in-game, since I'm not using any enhancements for them.
Has anyone brought up the idea of trying to do the billboard tree foliage using a similar animation method to your grass? Not sure if its possible, but I thought I'd ask.
Anyways - great work!
- TheLacus
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Re: [MOD] Real Grass 2
Version 2.5.1 is available with some minor fixes.
This kind of wind movement look good only for grass. I think it would be a bit weird to see entire trees swinging in the wind; you would expect only leaves to move, not the entire plant as a billboard.Braggi wrote: ↑Sun Aug 11, 2019 10:05 pm Love this mod.
Maybe its the old-skooler in me, but I actually prefer the billboard mode over the 3-D meshes. Fits better with the look of the trees in-game, since I'm not using any enhancements for them.
Has anyone brought up the idea of trying to do the billboard tree foliage using a similar animation method to your grass? Not sure if its possible, but I thought I'd ask.
Anyways - great work!
- King of Worms
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Re: [MOD] Real Grass 2
I had this idea about the sprites moving a bit in a wind as well.
A bit less movement than the grass ofc if possible.
I think it MIGHT actually look good after all. Eventho it sounds unrealistic "on the paper" it might be ok in game.
Maybe worth a test, if its not something too demanding to try.
Thanks for a updated version, love this mod!
A bit less movement than the grass ofc if possible.
I think it MIGHT actually look good after all. Eventho it sounds unrealistic "on the paper" it might be ok in game.
Maybe worth a test, if its not something too demanding to try.
Thanks for a updated version, love this mod!
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- OMightyBuggy
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