ifkopifko wrote:Hi there,
the new demo is pure awesomeness! The sky, the birds, the grass... and I am especially impressed by the terrain. Cool stuff.
glad you like it
ifkopifko wrote:
I have noticed a bug, probably somehow linked to the Jet Fighter, because I have only been able to reproduce it if I have used the Jet during the session. When walking around, sometimes I get "teleported" a small distance, kind of an abrupt jump. Walking back and forth on the spot still triggers it. In some places, it even teleports me high into the air.
I also experience this in the demo. for me it is a demo-only bug, since when compiling my version in unity I do not experience this issue - though I am not 100% up to date with the git hub
It might be a small error in the setup with floating origin/position update script (maybe in conjunction with my increased terrain distance mod).
I am sure we will be able to iron it out in future demos
One can easily reproduce the "abrupt jump" bug when entering high speed mode (key press "h") and running straight into an arbitrary direction. after a short time you will get kicked in the air - or even more precise the terrain will lower itself
ifkopifko wrote:
Other thing I have noticed is, that the moon texture looks to be semi-transparent during daylight, and even more noticeable is, that it's in front of the distant terrain.
this might be coming from my increased terrain distance mod as well. The far terrain is blended into the skybox - this is intended but it leads to minor problems like objects in the sky layer that are behind the far terrain will be visible through the far terrain. I am planning to invest some time into this issue but I don't know when I will have time again to work on the next version of my script
ifkopifko wrote:
First of my thoughts: The sun light source traveling strictly the east-west axis is not the best soulution in my opinion. Since almost all the architecture is rectangular and aligned to east-west and north-south axis, the shadows are cast in a weird way.
never thought of this, but a slight rotation would indeed be a nice thing to try out
ifkopifko wrote:
Second of my thoughts: All the sprites of trees seem to be too dark when not facing the sun directly. Is it possible to do something about it in the future?
good one as well, never realized this by myself, but now as i think of it, it definitely needs to be considered...