[MOD] Handpainted model replacement project (Release v2.10b)
- MrFlibble
- Posts: 420
- Joined: Sat Jan 27, 2018 10:43 am
Re: [MOD] Handpainted model replacement project (Release v1.83c)
AlexanderSig, I simply love your work. The models have such a wonderful style to them, yet stay true to the low-res original sprites. Amazing.
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
Re: [MOD] Handpainted model replacement project (Release v1.83c)
The fact they are true to the original source material is what makes me love the mod even more!
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: [MOD] Handpainted model replacement project (Release v2.00)
New Update - Version 2.00
Total number of replaced flats and models is now 401. Loads of bug fixes, optimizations and improvement of older models in this version as well.
New and overhauled models
Total number of replaced flats and models is now 401. Loads of bug fixes, optimizations and improvement of older models in this version as well.
New and overhauled models
- 46 flats replaced with new models: hanging lantern (210_22), fish models (211_8 to 211_11), orange (213_0), bottles (205_1,5,6,7,43), fountain pen (211_1), meat (211_40), alchemy stand (208_2) leather chest orange/green variation (205_21), weapons (207_0,1,2,3,5,8,13), spears (211_14), swords (211_12), small pouch (205_36), Skull candle (210_2), baskets (205_8,9,10), green urn (211_2), blue flower pot (213_6), bone fragments (206_31), chandeliers (207_10,23), tablets (209_11,12,13,14,15), gems (216_12 to 19)
- Fireplaces have been remade from scratch with new models and effects. The fireplaces were one of the earliest models I made around 3 years ago and I wanted to revisit them with more modeling experience. Also added a desert sandstone variant.
- Coffin and casket models remade or overhauled. Added detail. All-new skeleton models with much lower polycount but more detailed textures. Added LOD meshes to further improve performance.
- Added winter variations for signpost models.
- Remade textures for chest and barrel models.
- City walls: massive optimization changes, reduced polycount by ~40%, mostly by simplifying doors and hatches. Fixed a missing door in the tower model. It’s now possible to climb down walls. Removed shinyness on wooden parts.
- Lampposts in cities: added LOD to improve performance. Slight texture improvements. Fixed issue with the flame effect flickering.
- Brazier models: Fixed shadow bug (reported by KoW). Tweaked the fire effect, updated the texture and added a glow emission map.
- Fixed a compilation error related to a light source (reported by Magicono43).
- Fixed the green ribbon table clipping. Also added undersides to these models.
- Reduced clothes shelf collision boxes so that it’s easier to walk between them in shops.
- Fixed various minor visual glitches (bottle model, standing candle model, fountain effect, desert bed w/roof, lampposts)
- It’s now possible to hit enemies inside the circular cages (reported by Pango)
- Fixed floating objects: desert chair, carts, fence, tables, benches and many more
- Now compatible with Torch Taker mod by Ralzar (requires latest version of both mods)
- Fixed treasure loot piles sometimes pushing players into walls by removing the physical collision box from them. (reported by slashshooter)
- Fixed the open shelf scale/bounds (reported by Uncanny_Valley).
- Fixed fountain particle effects briefly appearing in the sky when loading into an area (reported by Pango).
-
- Posts: 7
- Joined: Tue Sep 22, 2020 12:38 pm
Re: [MOD] Handpainted model replacement project (Release v1.83c)
Awesome thankyou
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: [MOD] Handpainted model replacement project (Release v1.83c)
Thanks for the update. Amazing work as always!
- Baler
- Posts: 225
- Joined: Thu May 23, 2019 1:39 am
- Location: Earth
Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020
Thank You! So excited for all the new models! Thank You!
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
- King of Worms
- Posts: 4757
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020
Congrats on the release, thanks a lot!
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020
Always nice to see more optimisation, this 1996 game can still tank the fps with other mods
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: [MOD] Handpainted model replacement project (Release v2.00)
Is this a new one or am I good ?AlexanderSig wrote: ↑Tue Sep 22, 2020 5:34 pm New Update - Version 2.00
Total number of replaced flats and models is now 401. Loads of bug fixes, optimizations and improvement of older models in this version as well.
New and overhauled modelsBug fixes and optimizations
- 46 flats replaced with new models: hanging lantern (210_22), fish models (211_8 to 211_11), orange (213_0), bottles (205_1,5,6,7,43), fountain pen (211_1), meat (211_40), alchemy stand (208_2) leather chest orange/green variation (205_21), weapons (207_0,1,2,3,5,8,13), spears (211_14), swords (211_12), small pouch (205_36), Skull candle (210_2), baskets (205_8,9,10), green urn (211_2), blue flower pot (213_6), bone fragments (206_31), chandeliers (207_10,23), tablets (209_11,12,13,14,15), gems (216_12 to 19)
- Fireplaces have been remade from scratch with new models and effects. The fireplaces were one of the earliest models I made around 3 years ago and I wanted to revisit them with more modeling experience. Also added a desert sandstone variant.
- Coffin and casket models remade or overhauled. Added detail. All-new skeleton models with much lower polycount but more detailed textures. Added LOD meshes to further improve performance.
- Added winter variations for signpost models.
- Remade textures for chest and barrel models.
Download links: https://www.nexusmods.com/daggerfalluni ... ?tab=files
- City walls: massive optimization changes, reduced polycount by ~40%, mostly by simplifying doors and hatches. Fixed a missing door in the tower model. It’s now possible to climb down walls. Removed shinyness on wooden parts.
- Lampposts in cities: added LOD to improve performance. Slight texture improvements. Fixed issue with the flame effect flickering.
- Brazier models: Fixed shadow bug (reported by KoW). Tweaked the fire effect, updated the texture and added a glow emission map.
- Fixed a compilation error related to a light source (reported by Magicono43).
- Fixed the green ribbon table clipping. Also added undersides to these models.
- Reduced clothes shelf collision boxes so that it’s easier to walk between them in shops.
- Fixed various minor visual glitches (bottle model, standing candle model, fountain effect, desert bed w/roof, lampposts)
- It’s now possible to hit enemies inside the circular cages (reported by Pango)
- Fixed floating objects: desert chair, carts, fence, tables, benches and many more
- Now compatible with Torch Taker mod by Ralzar (requires latest version of both mods)
- Fixed treasure loot piles sometimes pushing players into walls by removing the physical collision box from them. (reported by slashshooter)
- Fixed the open shelf scale/bounds (reported by Uncanny_Valley).
- Fixed fountain particle effects briefly appearing in the sky when loading into an area (reported by Pango).
Check out my YouTube Channel!