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Re: Problems with LB #111 X64

Posted: Mon May 14, 2018 4:54 pm
by Midknightprince
Interkarma wrote: Mon May 14, 2018 8:22 am No problems, I appreciate you testing this stuff. We'll see if anyone else reports this crash to desktop as well, I'll hold off posting new builds for now.
Yeah, current code seems to work, it's just that horse thing, but that ones totally original, nothing wrong with living Honey I shrunk the kids for a few days :lol:

Re: Problems with LB #111 X64

Posted: Mon May 14, 2018 11:42 pm
by Interkarma
Did you get a chance to test build I linked a few posts back? And did this solve the problem you were having with textures in #111?

Re: Problems with LB #111 X64

Posted: Mon May 14, 2018 11:54 pm
by Midknightprince
Interkarma wrote: Mon May 14, 2018 11:42 pm Did you get a chance to test build I linked a few posts back? And did this solve the problem you were having with textures in #111?
Ahhhhhh, I think I may have it, the build I downloaded, was #111 X86..
Could that be it ?
All my games have been X64..
So it wasn't 111 X64 it was 111 X86, and all the current code works fine..

Re: Problems with LB #111 X64

Posted: Tue May 15, 2018 12:10 am
by Interkarma
Quite possibly yeah! The 32-bit version can't allocate as much RAM as 64-bit. That might explain why you were having out of memory issues on that build. 32-bit is fine for base game, the 64-bit version is recommended for using mods.

That sounds like a nice clean explanation for everything here. I'll mark this one resolved then. Cheers! :)

Re: Problems with LB #111 X64 [RESOLVED]

Posted: Tue May 15, 2018 12:25 am
by Midknightprince
Sorry :D

Re: Problems with LB #111 X64 [RESOLVED]

Posted: Tue May 15, 2018 12:28 am
by Interkarma
Nah, don't worry about. :)