My only gripe is that users still have to dig for it. If it's clearer and will prevent accidental pickpockets, why is it buried in a slider with 10 other options? It's not like the grab hand gets shown in the middle of your screen all the time. Are we just finding it hard to remove prior work or is there a real usage case for other placement types?mikeprichard wrote: ↑Tue Dec 10, 2019 9:57 amI did see that very nice recently added new option, and it is now my default! For me, it would still be better to have a full alternative to the Modes themselves, but in the meantime, being able to see when you're about to pickpocket someone instead of just talk to them is a major improvement. Great to see much-needed QoL features like this continue to be added to breathe new life into Daggerfall.
Also, here's some documentation on what each mode does:
Mobile NPC:
Talk: Talks
Grab: Talks
Info: Talks
Steal: Steals
Static NPC:
Talk: Talks
Grab: Talks
Info: Informs
Steal: Talks
Door:
Talk: Grabs
Grab: Grabs
Info: Grabs (when locked, gives an extra message about store/guild hours)
Steal: Grabs
Building Walls:
Talk: Does Nothing
Grab: Does Nothing
Info: Informs
Steal: Does Nothing
Non-Humanoid Enemies:
Talk: Informs
Grab: Informs
Info: Informs
Steal: Does Nothing
Humanoid Enemies
Talk: Informs
Grab: Informs
Info: Informs
Steal: Steals