Worked perfectly, thank you!
[DFUnity] Russian translation
- Jagget
- Posts: 124
- Joined: Fri Oct 06, 2023 12:28 am
- Jagget
- Posts: 124
- Joined: Fri Oct 06, 2023 12:28 am
Re: [DFUnity] Russian translation
Cannot translate this message:
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Daggerfall Russian Translation
- Jagget
- Posts: 124
- Joined: Fri Oct 06, 2023 12:28 am
Re: [DFUnity] Russian translation
In "StoresA" there is variable %cn that refuses to translate. "%ef" and "%rt" both works fine.
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Daggerfall Russian Translation
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: [DFUnity] Russian translation
This is caused by TalkManager not handing down localized name to generator. I've fixed this now for 0.16.2.
P.S. Don't mind the English words, just testing the city name only here. Also, I used Google Translate for testing "Daggerfall", sorry if not correct translation.
- Jagget
- Posts: 124
- Joined: Fri Oct 06, 2023 12:28 am
- Jagget
- Posts: 124
- Joined: Fri Oct 06, 2023 12:28 am
Re: [DFUnity] Russian translation
For some reason I keep getting English in "Brisienna" quest. It's translated as a file, but each time I start new game I cannot be sure if it will be translated or not in the game.
Can you please take a look and suggest what's wrong with it?
Can you please take a look and suggest what's wrong with it?
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Daggerfall Russian Translation
- Interkarma
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- Joined: Sun Mar 22, 2015 1:51 am
Re: [DFUnity] Russian translation
Make sure you've translated both _BRISIEN and S0000999. The same text is duplicated across both files and displayed at different stages of progress.
From memory it switches over to Sx999 pretty quickly, so that's the main one to translate. It's the backbone of whole main quest.
From memory it switches over to Sx999 pretty quickly, so that's the main one to translate. It's the backbone of whole main quest.
- Jagget
- Posts: 124
- Joined: Fri Oct 06, 2023 12:28 am
Re: [DFUnity] Russian translation
Of course, it is also translatedInterkarma wrote: ↑Fri Oct 13, 2023 1:53 am Make sure you've translated both _BRISIEN and S0000999. The same text is duplicated across both files and displayed at different stages of progress.
From memory it switches over to Sx999 pretty quickly, so that's the main one to translate. It's the backbone of whole main quest.
But it is not the first time, and I thought, maybe you can check files, maybe it's something wrong with them. I didn't notice anything, though...
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Daggerfall Russian Translation
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: [DFUnity] Russian translation
Sure, I'll have a closer look when I can.
Something else you can do next time it presents in English is to grab a copy of the player.log file in persistent data path. If there's some error, it will fallback to default English text. I might be able to catch what's happening if it's something going wrong at runtime.
Something else you can do next time it presents in English is to grab a copy of the player.log file in persistent data path. If there's some error, it will fallback to default English text. I might be able to catch what's happening if it's something going wrong at runtime.