[DFUnity] Russian translation

Discuss translation of Daggerfall Unity and the required Daggerfall installation. Help other communities learn how to translate Daggerfall using any available tools and processes.
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Jagget
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Re: [DFUnity] Russian translation

Post by Jagget »

Interkarma wrote: Thu Oct 12, 2023 5:09 am schema: *key,$text
Worked perfectly, thank you!
Daggerfall Russian Translation

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Jagget
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Re: [DFUnity] Russian translation

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Cannot translate this message:
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Daggerfall Russian Translation

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Jagget
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Re: [DFUnity] Russian translation

Post by Jagget »

In "StoresA" there is variable %cn that refuses to translate. "%ef" and "%rt" both works fine.
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Interkarma
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Re: [DFUnity] Russian translation

Post by Interkarma »

Jagget wrote: Thu Oct 12, 2023 4:26 pm Cannot translate this message:
This one is fixed now for 0.16.2.

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Interkarma
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Re: [DFUnity] Russian translation

Post by Interkarma »

Jagget wrote: Thu Oct 12, 2023 7:39 pm In "StoresA" there is variable %cn that refuses to translate. "%ef" and "%rt" both works fine.
This is caused by TalkManager not handing down localized name to generator. I've fixed this now for 0.16.2.

city-name-in-talk.jpg
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P.S. Don't mind the English words, just testing the city name only here. Also, I used Google Translate for testing "Daggerfall", sorry if not correct translation.

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Jagget
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Re: [DFUnity] Russian translation

Post by Jagget »

Interkarma wrote: Thu Oct 12, 2023 10:18 pm This one is fixed now for 0.16.2.
Interkarma wrote: Thu Oct 12, 2023 10:47 pm I've fixed this now for 0.16.2.
Oh, I like it so much! Thank you!
Daggerfall Russian Translation

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Jagget
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Re: [DFUnity] Russian translation

Post by Jagget »

For some reason I keep getting English in "Brisienna" quest. It's translated as a file, but each time I start new game I cannot be sure if it will be translated or not in the game.
Can you please take a look and suggest what's wrong with it?
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Interkarma
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Re: [DFUnity] Russian translation

Post by Interkarma »

Make sure you've translated both _BRISIEN and S0000999. The same text is duplicated across both files and displayed at different stages of progress.

From memory it switches over to Sx999 pretty quickly, so that's the main one to translate. It's the backbone of whole main quest.

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Jagget
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Re: [DFUnity] Russian translation

Post by Jagget »

Interkarma wrote: Fri Oct 13, 2023 1:53 am Make sure you've translated both _BRISIEN and S0000999. The same text is duplicated across both files and displayed at different stages of progress.

From memory it switches over to Sx999 pretty quickly, so that's the main one to translate. It's the backbone of whole main quest.
Of course, it is also translated

But it is not the first time, and I thought, maybe you can check files, maybe it's something wrong with them. I didn't notice anything, though...

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Interkarma
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Re: [DFUnity] Russian translation

Post by Interkarma »

Sure, I'll have a closer look when I can. :)

Something else you can do next time it presents in English is to grab a copy of the player.log file in persistent data path. If there's some error, it will fallback to default English text. I might be able to catch what's happening if it's something going wrong at runtime.

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