Page 12 of 14
Re: [DFUnity] Russian translation
Posted: Wed Nov 01, 2023 3:29 am
by Interkarma
I built 0.16.2 last weekend and it's in testing now. I'll roll in these changes and if all goes well, I'll release this coming weekend.
Re: [DFUnity] Russian translation
Posted: Wed Nov 01, 2023 4:57 am
by Jagget
Interkarma wrote: ↑Wed Nov 01, 2023 3:29 am
I built 0.16.2 last weekend and it's in testing now. I'll roll in these changes and if all goes well, I'll release this coming weekend.
Awesome!
Can we also fix and add to 0.16.2 this one
Assets\Scripts\Game\UserInterfaceWindows\DaggerfallUnitySaveGameWindow.cs line 369?
This text
{0} for '{1}' will be shown as "Загрузить игру for Игрок"
I'd like to be able to translate that too :/
Re: [DFUnity] Russian translation
Posted: Wed Nov 01, 2023 11:40 pm
by Interkarma
Another day, another hardcoded string that I missed. Fixed now.
Re: [DFUnity] Russian translation
Posted: Thu Nov 09, 2023 2:09 am
by Jagget
Interkarma wrote: ↑Wed Nov 01, 2023 12:42 am
To recap,
%g3="his/her" and
%g4="his/hers".
Just to wonder a little if there any ETA on that?
Re: [DFUnity] Russian translation
Posted: Sat Nov 11, 2023 5:43 am
by Interkarma
Hey
I've been very busy and 0.16.2 isn't finished testing yet. I hope to have release ready in the very near future (days not weeks).
Re: [DFUnity] Russian translation
Posted: Thu Nov 23, 2023 6:16 am
by Jagget
Interkarma wrote: ↑Sat Nov 11, 2023 5:43 am
Hey
I've been very busy and 0.16.2 isn't finished testing yet. I hope to have release ready in the very near future (days not weeks).
Yes, of course, days.
Meanwhile, I have one more question. How can I add custom localized books?
I tried to add them in
"DaggerfallUnity_Data\StreamingAssets\Books" but they must be in some fancy format, so it didn't work with plain TXT files.
I also tried to add them in
"DaggerfallUnity_Data\StreamingAssets\Text\Books" but the game seems to ignore them, because they are not named as
BOK*-LOC.txt
Re: [DFUnity] Russian translation
Posted: Fri Nov 24, 2023 11:17 pm
by Interkarma
It's a lovely rainy Saturday morning here, and I'm finalising 0.16.2 release today. It will be up shortly on Releases page below.
https://github.com/Interkarma/daggerfall-unity/releases
For the books, you should be translating the .txt files in StreamingAssets/Text/Books. Don't worry about any other book formats. Scroll down to "Books" section in the overview I wrote for blog for some more details.
Let me know how you go.
https://www.dfworkshop.net/translating- ... all-unity/
Re: [DFUnity] Russian translation
Posted: Sat Nov 25, 2023 1:04 am
by Jagget
Interkarma wrote: ↑Fri Nov 24, 2023 11:17 pm
It's a lovely rainy Saturday morning here, and I'm finalising 0.16.2 release today. It will be up shortly on Releases page below.
THANK YOU VERY MUCH!!!
Interkarma wrote: ↑Fri Nov 24, 2023 11:17 pm
For the books, you should be translating the .txt files in StreamingAssets/Text/Books. Don't worry about any other book formats. Scroll down to "Books" section in the overview I wrote for blog for some more details.
Let me know how you go.
No matter what I do, I don't see custom books in the game.
I created 120 dummy books in StreamingAssets\Text\Books:
BOOK001.txt
BOOK002.txt
...
BOOK120.txt
With the same tags inside, and content like in any other BOK*****-LOC.txt book. But They just don't appear in game.
The link you gave me talk only about translating book, I'm asking about adding new one.
Re: [DFUnity] Russian translation
Posted: Sat Nov 25, 2023 1:15 am
by Jagget
Meanwhile, I found 3 more places that I'd like to translate:
- WelcomeScreen.txt
- SetupSummary.txt
- SaveLoadManager
Re: [DFUnity] Russian translation
Posted: Sat Nov 25, 2023 1:59 am
by Interkarma
Ah, I see. Adding new books falls more into modding territory. I'm sorry there's not a clearer path to this, but it should be possible using a combination of a custom BOK file in the old format to inject book ID into game, then a translated -LOC file to pick up the translated text. I never tested that process though, just being able to translate the in-game books was my main goal.
As for the future, my self-imposed deadline for DFU was the end of October. I'm unfortunately a bit past that already. Those final few screens and anything else will need to wait until after 1.0. I'm aiming for maybe one more RC release, and the only changes I plan on making before then will be fixing any game-breaking bugs.