= DREAM 2022 v1.0 - RELEASE NOTES =
= I - GENERAL =
Another year of work
Rebuilt whole DREAM mod in latest supported Unity version 2019.4.28f1
= II - TEXTURES =
- GENERAL:
Remade all shaders so it takes advantage of new DFU Linear lighting system
Corrected textures properties for Linear scene lighting
Corrected brightness on many base textures to better fit the new scenes
Corrected some oversharpened textures
AI Removed JPEG artifacts from many selected textures
- EXTERIORS:
Remade desert Mages guild exterior to fit the desert biome
Improved texture tiling on all building walls
Removed Magenta tint on some wall textures
Improved the Straw roof look on all buildings
Improved look of all wooden panels and wood in general
Improved the windows reflections
Added reflective interior/exterior windows where possible
Added missing Mip-Maps on windows emissions, no more shimmering at night
Corrected some winter buildings being too shiny
Added secondary detail normal maps layer to marble surfaces
Added secondary detail normal maps layer to various surfaces
- DUNGEONS:
Improved the trapdoor texture detail
Improved shaders for all sewers dungeon biomes
Created better teleport portal
Created better emission maps for the endgame Fire pit
Created better texture and emmisions for endgame Star pit
Dungeon 019 better 2nd variant of wall
Dungeon 020 better 2nd variant of wall
Dungeon 022 improved whole set color coherency
Dungeon 023 improved whole set color coherency
Dungeon 024 improved whole set color coherency
Dungepm 119 improved alternative walls/ceiling, new floor, colors
Dungeon 120 improved whole set color coherency, improved textures
Dungeon 122 improved color coherency & alternative walls
Dungeon 123 improved floor to fit better the rest of the set
Dungeon 319 Improved wall textures, ceiling and all colors
Dungeon 320 set created completely a new, old one was bad - new one is creepy af!
Dungeon 322 set created completely a new, old one was a copy/paste of 424 dungeon
Dungeon 368 better ceiling textures
Dungeon 324 improved whole set color coherency and minor texture details
Dungeon 419 improved whole set color coherency
Dungeon 420 improved whole set color coherency
Dungeon 422 sharpened walls + corrected alternative wall, new normals etc
Dungeon 423 improved whole set color coherency + sharpening of walls and ceiling, new wall
Dungeon 424 improved whole set color coherency
Sewer 168 improved colors, remade textures
Sewer 468 improved colors and texture quality
Torturing devices detail maps + new normal maps, improved textures
- INTERIORS:
TEMPLES are now diversified across the climate zones - no more same temple interiors
Temple 063 - Desert - Remade to reflect the desert exterior, new alternative walls
Temple 163 - Mountain - Improved colors, changed floor and ceiling, new alternative walls
Temple 363 - Mainland - Corrected colors, improved textures, fitted the set, new alt walls
Temple 463 - Jungle - Remade the walls, fitted colors, new alt walls
Tavern (desert) new floor and ceiling textures/materials
Corrected desert city buildings tiling seams (extetior & interior)
Added secondary detail normal maps layer to all tapestries
Added secondary detail normal maps layer to all paintings
Improved all paintings resolution and quality considerably
Created normal maps for all 20 painting canvas, tweaked painting smoothness
Remade all wooden pillar tops textures in HD (found in garrisons etc) tex.: 321_3/4/5/6/7/8
Remade the stone wodden pillar base in HD (146_3-0) + 146_2-0 used elswhere ingame
Improved brightness/saturation/hue on most of buildings interiors textures for better looks
Created some new interior variants for increased diversity
Created alternative interior building wall variants in case they were same as main texture
Created doors 056_6-0 and 332_2-0
Corrected brightness across all the doors
- MAIN QUEST LOCATIONS:
Added exterior Ivy greenery details:
Direnni Tower
Shedungent
Scourg Barrow
Castle Llugwych
Reworked Mantellan Chest
= III - MOBS =
- BLOOD:
Detected a DFU bug which was causing a 1 of 5 blood splatter animation sprites to be missing
Improved all blood splatter animation sprites
Improved all hit blood splatters on all MOB frames + new non-front facing sprites (better infighting)
Fixed 483_11-0 (female thief hit frame) being completely incorect (vanilla bug)
- CORPSES:
Improved all corpses shading to better fit the scene
Created new Ghost/Wraith carcass - pile of ash (In vanilla it was generic skull & bones pile 306_0-0)
- FACES:
Detailed Nymph face
Detailed City Guard face
Improved Imp face
Improved Giant Bat face
Added HD face to Seducer on flying/attack/transformation frames
- FIXES:
Removed white sprites on Rat, Spriggan
Corrected Tiger attack overbright sprite
Fixed Vampire Female - head being visible thru hood
Fixed Ancient Lich - skull being visible thru green hood
Fixed Female Spellsword - head being visible thru green hood
Fixed Female Spellsword v2 - head be visible thru blue hood
Fixed Female Druid - head being visible thru blue hood
= IV - SPRITES=
Moved all sprites towards the bottom of the canvas so they are less floaty
Added shading to sprites to improve fitting in the scene/inventory
Created new HD "skeleton on pike" sprite 206_10-0 (253_76-0) based on real skeleton
Created "hand bone" prop based on real skeleton + posterized
Posterized some skulls which looked too photorealistic before
Remade 2 cats so they dont look like monkies when u drink too much whiskey
Improved 2 dogs
Corrected all piles of bodies so they fit better at the ground
= V - NPCS=
All static NPCs - refined edges, smoother faces, edge shading for better fit in scene
Improved hair/facial hair on all NPCs
Added depth shading pass to add pop to the sprites
All statues - added shading for better fit in scene
Refited all NPCs towards the bottom of canvas to make em less floaty ingame
HD Night Mother (176_6) remade (thanks Izendel)
HD Courtier lady in blue robes 180_1 (Izendel)
HD Animated sitting/praying temple woman (181_1) remade based on Gadels drawings
HD AI Temple praying guy 181_0-0 - used to be low quality xBRZ upscale
HD AI courtier 180_3-0 - used to be low quality xBRZ upscale
HD AI courtier 180_2-0 - used to be low quality xBRZ upscale
HD AI Dark Brotherhood 176_0, 176_1, 176_5 - used to be low quality xBRZ upscale
HD AI Necromancers 178_0/1/2/3 (ex-xBRZ low quality)
HD AI Witches coven 179_0/2 (ex xBRZ LQ)
Corrected too bright skin color on some NPCs
Corrected yellow skin on all dancers towards red (to be more inline with the rest of NPCs)
Added golden trinket to flute player lady 182_50-0 forehead to match portrait (Izendel)
Improved faces of following NPCs based on Izendels portraits
182_20-0
184_4-0
184_17-0
= VI - PORTRAITS=
Many of the portraits redrawn fully (Izendel)
100s of original NPC portraits further polished and corrected (Thanks Izendel!)
Redrawn hair on most of the NPCs
Added depth shading
Cleaned NPC portraits of excessive god rays effect
Normalized some portraits brightness
Added golden lining to all portraits - makes em look and fit better in various tabs
= VII - COMMONERS=
All commoners Waifu Upscaled and manually cleaned the distant frames for better looks
Manually improved the close front facing frames
Added missing detailed faces to front facing distant frames of commoners 397 + 398
= VII - HUD=
DYNAMIC BACKGROUNDS:
Created new dynamic interior backgrounds for: Castle, Shop, House, Temple, Tavern
Created winter exterior day/night backgrounds
Many backgrounds visual improvements
Extended dynamic background script to include new interiors/exteriors (Thank You Shapur)
Corrected dynamic bckgrnd script so Werewolf/Wereboar images work correctly in interiors (Shapur)
Various script fixes (Shapur)
VARIOUS:
Improved the looks and readability of the MAP
Improved the visuals on "dead" "court" and "prison" screens
Added missed HD Inventory Magic-items "electricity" effect
Resized this effect for better fit in inventory tiles (vanila bug)
Added shadow and glow to this effect for better looks
Added missing HD Inventory "Buy item" rotating coin sprites
Resized these sprites for better fit in inventory tiles (vanila bug)
Added shadow so it has some depth
= VIII - 1ST PERSON HANDHELD=
All 1st person handheld - white straight lines around items seen in dark FIXED
All 1st person handheld - pixel wide white outlines (non magical) seen in dark FIXED
Created 4 HD shield types so DREAM works with Ambidexterity Shield Mod laters
= IX - SOUND=
New argonian female sounds
Tweaked some player vocalization sounds
Added low end bass to some sounds
= X - PAPERDOLL=
Made a 2nd round of fitting on all 180 faces to their bodies
Added shader pass to all faces so they fit better the scene
Added shader pass to all bodies so they fit better the scene
Improved look of many faces on this polishing run as well
Corrected Male Khajiit Full helms possitions
Created and fitted the missing 12 HD Vampire faces
Created missing 4 HD Children faces (seen in some missions)
47 NEW HD FACES:
Portrait Artists Credits:
RED HOOK GHOST - 38 faces
(Nord Male)
FACE02I0.CIF_8-0
FACE02I0.CIF_9-0
(High Elf Male)
FACE04I0.CIF_0-0
FACE04I0.CIF_1-0
FACE04I0.CIF_2-0
FACE04I0.CIF_3-0
FACE04I0.CIF_4-0
FACE04I0.CIF_5-0
FACE04I0.CIF_6-0
FACE04I0.CIF_7-0
FACE04I0.CIF_9-0
(Wood Elf male)
Whole set FACE05I0
(Khajiit Male)
FACE06I0.CIF_3-0
FACE06I0.CIF_4-0
FACE06I0.CIF_5-0
FACE06I0.CIF_6-0
FACE06I0.CIF_7-0
FACE06I0.CIF_8-0
FACE06I0.CIF_9-0
+ 4 Vampire faces
BLAZER STEPPO - 6 faces
(Nord Male)
FACE02I0.CIF_1-0
FACE02I0.CIF_6-0
FACE02I0.CIF_7-0
(Khajiit Male)
FACE06I0.CIF_1-0
FACE06I0.CIF_2-0
(Khajiit Female)
FACE16I0.CIF_9-0
MERLKIR - 3 faces
(Nord Male)
FACE02I0.CIF_0-0
FACE02I0.CIF_4-0
(High Elf Male)
FACE04I0.CIF_8-0
= XI - DREAM PRESETS=
Finetuned new Interior Light preset so it works with new Linear scene lighting
Updated all presets so it works with latest mod versions
Created a DREAM preset for Convenient clock
MODs SUPPORT/COOPERATION
(Some in Progress)
Created new terrain tile sets so DREAM is compatible with Wilderness mod extended terrains
Created new terrain tile sets so DREAM is compatible with Splat Terrain texturing mod
Created Uncany Inventory Dream patch
Supported the Bestiary mod + created Dream Patch
Supported the Compass minimap mod visuals
Supported the Ambidexterity Shield Mod HD visuals
Small support towards the Wilderness project
DFU GENERAL
Supported the Translations projects
Reporting bugs (more frames for blood splatters yay! etc)
Suggesting changes/improvements (underwater fog is finally new! etc)
Feedback on Distant terrain bugs
Feedback on Handpainted models bugs
NEXUS
Updated credits at the NEXUS
Updated ingame settings at NEXUS
Updated recommended mods at NEXUS
2022 v1.0 CONTRIBUTORS recap:
Izendel - lots of work on portraits/npcs
Redhook Ghost - major contribution of player faces
Shapur - script extension and bugfix
Merlkir - 3 players faces
Blazer Steppo - 4 players faces
Pizzaman - one ingame painting
Thanks a lot to all contributors! Great job everybody!