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Re: KoW - D.R.E.A.M.

Posted: Tue Nov 24, 2020 8:37 am
by Izendel
I've also tried to experiment with that faceless lady :D What do you think?
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faceless lady.jpg
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Re: KoW - D.R.E.A.M.

Posted: Tue Nov 24, 2020 9:00 am
by King of Worms
Izendel wrote: Tue Nov 24, 2020 8:37 am I've also tried to experiment with that faceless lady :D What do you think?
Spoiler!
faceless lady.jpg
Not bad but too bright and misses shadows so the face fits more naturaly. A bit more work could make it better. Good idea tho 👍

Re: KoW - D.R.E.A.M.

Posted: Tue Nov 24, 2020 2:49 pm
by Izendel
Something like this )
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357_0-0.gif
357_0-0.gif (411.85 KiB) Viewed 1074 times

Re: KoW - D.R.E.A.M.

Posted: Tue Nov 24, 2020 4:44 pm
by Izendel
Try to experiment with ebony armor 8-)
Create more Daggerfall lore friendly variant and one based on sitrus design (from Oblivion)
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Ebony Legs.jpg
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Re: KoW - D.R.E.A.M.

Posted: Tue Nov 24, 2020 9:02 pm
by King of Worms
:) better! The animation got jumpy tho, I hate animating things in photoshop for this reason :D

Re: KoW - D.R.E.A.M.

Posted: Thu Nov 26, 2020 10:09 am
by King of Worms
I dived in the NPC numbers finally and found out good thing...

So we have duplicate npcs - same npc sprite in 2 archives.

Example being the lady mentioned not long ago:
182_45
334_10

So basically it is like this:
NPCs with starting number of 3 are found in the main castles

334 archive - Daggerfalll
346 archive - Wayrest
357 archive - Sentinel

And the other archives are found outside. So basically, the duplicate sprites were created by Bethesda so they dont have to draw new sprites, so they reused the old ones. Which looks bad in game, when you meet the same NPC in a castle, and than at the Temple with different name.

So I GUESS this is the room to introduce more NPCs variants.

I will use 182_45-0 from Sitrus for outside and try to change it a bit in terms of colors, so its not same as mine 334_10 which is used in the castle...

Maybe they are sisters? :D Now which one would you choose to talk to? Or both? :lol:
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DaggerfallUnity 2020-11-26 11-23-17.jpg
DaggerfallUnity 2020-11-26 11-23-17.jpg (231.08 KiB) Viewed 963 times

Re: KoW - D.R.E.A.M.

Posted: Thu Nov 26, 2020 11:12 am
by Izendel
King of Worms wrote: Thu Nov 26, 2020 10:09 am
Maybe they are sisters? :D Now which one would you choose to talk to? Or both? :lol:
Nice job! It's pleasure for me to be the part of it.

Re: KoW - D.R.E.A.M.

Posted: Thu Nov 26, 2020 12:35 pm
by King of Worms
Yup, thanks for cutting that image out :)

Re: KoW - D.R.E.A.M.

Posted: Thu Nov 26, 2020 1:10 pm
by Izendel
About cutting...
Found this image of Hircine somewhere in WEB. Cut it and animate it 8-)
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175_3-0.gif
175_3-0.gif (88.26 KiB) Viewed 938 times

Re: KoW - D.R.E.A.M.

Posted: Thu Nov 26, 2020 2:45 pm
by King of Worms
Nice, thats a great quality. Are these sprites visuble at the game tho?

I know there are video sequences with these daedras - which we CANT export, why? they look like crap, I want them upscalled and with added sound so this pinacle of a game where you summon your daedra is not this silent blurry mess. Please?