Thanks for the info. Tho I meant cursor dagger is too small and rest of I meant for the icons scaling.Interkarma wrote: ↑Mon Jan 14, 2019 10:28 amI noted that Alyndiar posted those screenshots as JPGs, so this is probably more JPG artifacts than Unity's scaling (which is all GPU-based anyway). Here's the same feather snipped at 1080p (left) and 4k (right) in PNG format.
feather-1080p-vs-4k.png
The 4k one is definitely sharper, but I think they both hold up fairly well against the 128x128 version supplied in the test atlas. When making the icon pack "for real", you'll be able to use whatever sizes look best for you as well.
feather-128x128.png
[MOD] Discrete Crosshair
- VMblast
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Re: [MOD] Discrete Crosshair
- Interkarma
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Re: [MOD] Discrete Crosshair
I was responding to the icon scaling specifically. It just looks like I quoted the wrong part of your post. Sorry for confusion.
Edit: I edited my earlier post so it makes more sense now.
Edit: I edited my earlier post so it makes more sense now.
- Alyndiar
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Re: [MOD] Discrete Crosshair
I don't know what controls the cursor resolution. As far as I can see, the original was 32x32 and anything you put in there is rescaled to fit the same screen area I didn't look into the code, I just found the cursor and replaced it. I think I'll propose a solution for a bigger cursor when I have time.
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Re: [MOD] Discrete Crosshair
Well, we're stuck with this cursor size, at least on the Windows Platform. There is a way to do it but it introduces lag and slows cursor response. As such, that idea was vetoed by Interkarma and I support his decision. If you play on other platforms, you may be able to get bigger cursors. Since I know nothing of Linux and Mac, I can't say anything more.
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Re: [MOD] Discrete Crosshair
Ok, Ill try to do 32x32 cursor. Tho, this wouldnt be a dagger, rather just a tip of it.
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Re: [MOD] Discrete Crosshair
Just an update note for the cursor:
-Unfortunately I cant make it work for the 32x32 its just too small and in realm of pixel art. At the end it looks like windows standard cursor because non of the details cant actually be seen. As I could notice, that blue cursor Interkarma use for the DFU is about 64x64. If someone could make it work on the 64x64, than I could make some cursor worthy of putting it ingame.
-Unfortunately I cant make it work for the 32x32 its just too small and in realm of pixel art. At the end it looks like windows standard cursor because non of the details cant actually be seen. As I could notice, that blue cursor Interkarma use for the DFU is about 64x64. If someone could make it work on the 64x64, than I could make some cursor worthy of putting it ingame.
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Re: [MOD] Discrete Crosshair
Well, I just want to say I play using the first cursor you posted and even though it is small, I personnally love it and I think it is a great improvement over the blue arrow. So thanks for the cursor and thanks for all your efforts
- VMblast
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Re: [MOD] Discrete Crosshair
Ok Ill just post here these cursors (just in case), 32 and 64 variants.
PS - I tried to add small D on it, tho on the 32 version it is barely recognizable....tho now that I see it, its looking more like P (since Ive done D from the Daggerfall logo) lol
PS - I tried to add small D on it, tho on the 32 version it is barely recognizable....tho now that I see it, its looking more like P (since Ive done D from the Daggerfall logo) lol
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Re: [MOD] Discrete Crosshair
Those look quite good honestly
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Re: [MOD] Discrete Crosshair
Indeed! If there's one change I'd suggest, it is making that D look more like a D.
Not quite sure how to do that, though.
Not quite sure how to do that, though.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.