Real grass
- Biboran
- Posts: 277
- Joined: Thu Jun 25, 2015 8:26 pm
Re: Real grass
Oh we can finnaly pick plants? Awesome!
Now we need separate Herbalism skill
Now we need separate Herbalism skill
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- Posts: 833
- Joined: Mon Nov 30, 2015 6:32 pm
Re: Real grass
..."Faction Decrease: Spriggans"? Heh.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: Real grass
Holy crap that's awesome! Great work!
- Jay_H
- Posts: 4073
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Real grass
Now to begin with the food and drink mods
- VMblast
- Posts: 535
- Joined: Wed Mar 29, 2017 12:22 pm
- Contact:
Re: Real grass
I cant remember, this wasn't in the original/vanilla DF game right?
- Arctus
- Posts: 60
- Joined: Mon Mar 23, 2015 12:28 am
Re: Real grass
Damn, look at all that foliage
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: Real grass
Your harvesting looks incredible, TheLacus! It's hard not to get carried away with ideas of mobile potions, poisons, cooking, distilling, pacifistic gathering quests, and so on. So much could be done with this at the core of it all.
- Sun's Dawn
- Posts: 13
- Joined: Sun Aug 27, 2017 10:24 am
Re: Real grass
Yes, great feature TheLacus!
This may be off topic, although it relates to foraging, but making all the shelves and crates in dungeons and towns searchable would also be a nice feature. (Maybe this should be discussed in another tread.)
This may be off topic, although it relates to foraging, but making all the shelves and crates in dungeons and towns searchable would also be a nice feature. (Maybe this should be discussed in another tread.)
- StarMadeKnight
- Posts: 49
- Joined: Tue Oct 03, 2017 6:09 am
Re: Real grass
Could the grass system be used to render AlexanderSig's remodeled shelves so that they can be marked as harvestable the same way that the plant containers are?