Enhanced Sky
Posted: Tue Apr 14, 2015 5:29 am
Forked & rebuilt version by Nystul:
Enhanced Sky 2.1.0 (only compatible with new dfunity versions with new baseline (Unity 2018.1.2f1) which is live builds since June 2018): https://drive.google.com/file/d/1iMV4xy ... sp=sharing
Overcast blocking sun - this feature is not in this version.
-------------------------------
Latest version 1.8.1 - tested on / designed for DFTFU v. 1.4.16 (WIP branch) - if you're using 1.3.37, it should work fine, just replace:
using DaggerfallWorkshop.Game;
with
using DaggerfallWorkshop.Demo;
In the SkyManager script.
https://drive.google.com/file/d/0B8_oQw ... sp=sharing
Setup instructions:
1. Add EnhancedSkyController prefab to scene.
2. Add new layer named SkyLayer.
3. Change fog to expon. squared, and set density to something like .000012
4. Change Main Camera Clear flags to depth only.
5. Uncheck SkyLayer in Main Camera's Culling Mask list (same for other cameras again - only skyCam should have it checked).
6. Add ToggleEnhancedSky to input manager.
1.8.1:
Changes:
The sun should no longer need to be set in the inspector. Removed sun flare.
Reduced size of sun & moons a bit.
Overhauled the cloud texture creation process again. It's faster, and now uses a small buffer.
The moons now "pop" a bit less so they will blend into the night sky better.
V.1.7.1:
Changes:
Uses events from PlayerEnterExit & StreamingWorld now to detect transitions & teleports, so editing core files is no longer required.
Added a boolean field to SkyManager to control if the flare on the sun is enabled.
V 1.7.0:
Changes:
Stars are no longer visible through the moons.
Stars fade in and out over about an hour around dawn and dusk rather than just turn on and off.
Moons & sun flare are no longer visible below the horizon. This should apply to the majority of Nystul's extended/improved terrain as well - only in cases like the sun rising or setting over a tall mountain will the flare be visible through the terrain.
Sun flare will now be disabled when it's overcast.
Moons' will appear faded when it's overcast, and when they are on the horizon.
Fog color now changes over time.
Enhanced Sky 2.1.0 (only compatible with new dfunity versions with new baseline (Unity 2018.1.2f1) which is live builds since June 2018): https://drive.google.com/file/d/1iMV4xy ... sp=sharing
Overcast blocking sun - this feature is not in this version.
-------------------------------
Latest version 1.8.1 - tested on / designed for DFTFU v. 1.4.16 (WIP branch) - if you're using 1.3.37, it should work fine, just replace:
using DaggerfallWorkshop.Game;
with
using DaggerfallWorkshop.Demo;
In the SkyManager script.
https://drive.google.com/file/d/0B8_oQw ... sp=sharing
Setup instructions:
1. Add EnhancedSkyController prefab to scene.
2. Add new layer named SkyLayer.
3. Change fog to expon. squared, and set density to something like .000012
4. Change Main Camera Clear flags to depth only.
5. Uncheck SkyLayer in Main Camera's Culling Mask list (same for other cameras again - only skyCam should have it checked).
6. Add ToggleEnhancedSky to input manager.
1.8.1:
Changes:
The sun should no longer need to be set in the inspector. Removed sun flare.
Reduced size of sun & moons a bit.
Overhauled the cloud texture creation process again. It's faster, and now uses a small buffer.
The moons now "pop" a bit less so they will blend into the night sky better.
V.1.7.1:
Changes:
Uses events from PlayerEnterExit & StreamingWorld now to detect transitions & teleports, so editing core files is no longer required.
Added a boolean field to SkyManager to control if the flare on the sun is enabled.
V 1.7.0:
Changes:
Stars are no longer visible through the moons.
Stars fade in and out over about an hour around dawn and dusk rather than just turn on and off.
Moons & sun flare are no longer visible below the horizon. This should apply to the majority of Nystul's extended/improved terrain as well - only in cases like the sun rising or setting over a tall mountain will the flare be visible through the terrain.
Sun flare will now be disabled when it's overcast.
Moons' will appear faded when it's overcast, and when they are on the horizon.
Fog color now changes over time.