Mod Authors - Resource Register

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Cliffworms
Posts: 208
Joined: Sun Dec 30, 2018 6:24 pm
Location: Québec

Re: Mod Authors - Resource Register

Post by Cliffworms »

Hey there!

I'd like to reserve locationIDs 40000-40099 please.

Thanks, Hazel! 8-)

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Cliffworms
Posts: 208
Joined: Sun Dec 30, 2018 6:24 pm
Location: Québec

Re: Mod Authors - Resource Register

Post by Cliffworms »

Another register, please. :)

I'll expand my texture archive from 1200-1250 to 1200-1400.

Thanks!

(I'm duplicating some oversized prop flats to scale them down, such as that humongus bread and meat)


Scratch that. I was confused. For a minute, I forgot that a texture archive can hold many textures. I certainly don't need an extra 150 texture archives. :lol:

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Hazelnut
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Joined: Sat Aug 26, 2017 2:46 pm
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Re: Mod Authors - Resource Register

Post by Hazelnut »

herman2000 wrote: Sun Aug 07, 2022 1:56 am New Canon Locations is currently being remade; as a result of that and my being a bit careless initially, the range of location IDs in the new version changed.
For that reason, I believe 50101-50299 can be disregarded, and I'd instead like to reserve 30000-30100 if I may.
It looks like the remake never made it over the line and the current version of New Canon Locations seems to use the range 50101-50299 so I have added that back in.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Ninelan
Posts: 187
Joined: Wed Jun 30, 2021 10:30 am
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Re: Mod Authors - Resource Register

Post by Ninelan »

I'm upping 1000-1050 for texture archives to 1100.
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness

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carademono
Posts: 210
Joined: Sat Jul 11, 2020 3:20 pm

Re: Mod Authors - Resource Register

Post by carademono »

I'd like to reserve model IDs 52000 to 52999 for terrain assets for World of Daggerfall and Cities Overhaul, please. Thanks Hazel!

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Ninelan
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Re: Mod Authors - Resource Register

Post by Ninelan »

Ninelan wrote: Thu Oct 26, 2023 6:02 am I'm upping 1000-1050 for texture archives to 1100.
Upping again to 1199... :shock:
So many...walls...
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness

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carademono
Posts: 210
Joined: Sat Jul 11, 2020 3:20 pm

Re: Mod Authors - Resource Register

Post by carademono »

Adding model IDs 53000-53500 for the RMB Resource Pack.

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harbinger451
Posts: 192
Joined: Mon Apr 13, 2020 4:08 pm
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Re: Mod Authors - Resource Register

Post by harbinger451 »

I'd like to reserve model IDs 42572-42587 for new banners - one for each Daedric Prince - to be displayed in the new shrines I'm building in my planned Crypts and Cults mod.
Image

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Ninelan
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Re: Mod Authors - Resource Register

Post by Ninelan »

I'll be upping the model IDs to 45300! DET is getting greedy with additions :mrgreen:
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness

.Wayton
Posts: 2
Joined: Fri Jan 19, 2024 6:45 am

Re: Mod Authors - Resource Register

Post by .Wayton »

50600-50699

^ Am I able to reserve these location ID Ranges for my fishing villages of Betony and future mods :)

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