(Bug?) Damage from holy places wont stack?
- Jay_H
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Re: (Bug?) Damage from holy places wont stack?
Such is Daggerfall. Without a good reason, DFU has no need to change it
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: (Bug?) Damage from holy places wont stack?
Effect scripts can be replaced by mods. The effect to mod here would be class "UserTakesDamage" (it handles both holy places and sunlight variants).
I think the classic 1 per 4 is intended to be weak enough that it won't bother you much while trying to do business around town, but hits hard when trying to rest or loiter while exposed. If your character loitered in a temple that 15HP tick would happen 15 times per hour. A 3 hour loiter would almost burn you to a crisp. He survives mainly because he's buff as hell - a weaker character wouldn't stand a chance.