(Bug?) Damage from holy places wont stack?

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
User avatar
Jay_H
Posts: 4072
Joined: Tue Aug 25, 2015 1:54 am
Contact:

Re: (Bug?) Damage from holy places wont stack?

Post by Jay_H »

Such is Daggerfall. Without a good reason, DFU has no need to change it ;)

User avatar
Interkarma
Posts: 7247
Joined: Sun Mar 22, 2015 1:51 am

Re: (Bug?) Damage from holy places wont stack?

Post by Interkarma »

Seferoth wrote: Thu Nov 28, 2019 11:33 pm Is there a way to chance that? I would love that to be 12 per 4 so it would actually feel somewhat severe.
Effect scripts can be replaced by mods. The effect to mod here would be class "UserTakesDamage" (it handles both holy places and sunlight variants).

I think the classic 1 per 4 is intended to be weak enough that it won't bother you much while trying to do business around town, but hits hard when trying to rest or loiter while exposed. If your character loitered in a temple that 15HP tick would happen 15 times per hour. A 3 hour loiter would almost burn you to a crisp. He survives mainly because he's buff as hell - a weaker character wouldn't stand a chance. :twisted:

Post Reply