Splat Terrain Texturing
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
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Re: Splat Terrain Texturing
It's probably my Hardware that's why you guys don't see it it's an i5 2300 the potato version.. I always forget to mention that when I'm complaining about lag but it could be, and yes I've tried everything I don't have real-time Reflections at all.
Use those water pictures they look awesome you sink in the water it's supposed to look like that even in winter...
Just my two cents you know best.
Use those water pictures they look awesome you sink in the water it's supposed to look like that even in winter...
Just my two cents you know best.
Check out my YouTube Channel!
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Splat Terrain Texturing
Thanks for feedback!Midknightprince wrote: ↑Fri Oct 09, 2020 5:17 am It's probably my Hardware that's why you guys don't see it it's an i5 2300 the potato version.. I always forget to mention that when I'm complaining about lag but it could be, and yes I've tried everything I don't have real-time Reflections at all.
Use those water pictures they look awesome you sink in the water it's supposed to look like that even in winter...
Just my two cents you know best.
In addition to Nystul's mod, another kind of reflections is enabled by default, but you probably already disabled them.
- Midknightprince
- Posts: 1324
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Re: Splat Terrain Texturing
What default reflections?TheLacus wrote: ↑Sat Oct 10, 2020 10:07 pmThanks for feedback!Midknightprince wrote: ↑Fri Oct 09, 2020 5:17 am It's probably my Hardware that's why you guys don't see it it's an i5 2300 the potato version.. I always forget to mention that when I'm complaining about lag but it could be, and yes I've tried everything I don't have real-time Reflections at all.
Use those water pictures they look awesome you sink in the water it's supposed to look like that even in winter...
Just my two cents you know best.
In addition to Nystul's mod, another kind of reflections is enabled by default, but you probably already disabled them.
I've got post-processing effects but yes that was turned off..
There is some kind of reflectiveness still going on with those textures you can see it when the sun's close to the ground so it's doing something, I got The Shining ground part turned on maybe that's it, when it rains and stuff?
Looks nice man, I don't even mind the bump I just figured maybe if you knew and somebody with a piece of crap set up like mine says there's a bump you would know something I guess..
You guys with your awesome PCs: I'm going to catch up to you dudes just you wait...
Check out my YouTube Channel!
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- Posts: 241
- Joined: Sat May 23, 2015 2:22 pm
Re: Splat Terrain Texturing
sorry for the necro, but this seems to not load unfortunately. I haven't had issues with any other texture mod, but somehow i'm getting an error about shaders in player.log?
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor:
VRAM: 2988 MB
Driver: 30.0.14.9709
Begin MonoManager ReloadAssembly
- Completed reload, in 0.144 seconds
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
D3D11 device created for Microsoft Media Foundation video decoding.
idk.
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor:
VRAM: 2988 MB
Driver: 30.0.14.9709
Begin MonoManager ReloadAssembly
- Completed reload, in 0.144 seconds
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
D3D11 device created for Microsoft Media Foundation video decoding.
idk.
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Splat Terrain Texturing
I noticed others are having issues with mod shaders over in the wilderness overhaul thread since updating Unity versions.
TheLacus, any idea what the situation is with shaders and mods now?
TheLacus, any idea what the situation is with shaders and mods now?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Splat Terrain Texturing
This mod needs an update for 0.13 (i'm still working on it), but right now i don't know if there is an issue with shaders in general.
- TheLacus
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- Joined: Wed Sep 14, 2016 6:22 pm
Re: Splat Terrain Texturing
New version is available on Nexus, now also supports custom texture packs.
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: Splat Terrain Texturing
Custom texture packs! How do I do it?
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Splat Terrain Texturing
I wrote an article on Nexus about it; feel free to ask here or send me a pm if my instructions aren't clear enough.
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- Joined: Sun Sep 12, 2021 8:45 am
Re: Splat Terrain Texturing
Been waiting on an update for this for a while, any news?