Re: Skill Leveling System Improved Mod
Posted: Wed Feb 16, 2022 7:41 pm
Any chance that "Skill Current XP Tracking" will be available as a .dfmod file?
Tools for Daggerfall
https://forums.dfworkshop.net/
Currently, I don't believe those parts of the code are open to be modded/read from for the information. I have not checked it out in a while though, so not 100% sure. I eventually plan to (if somebody does not do it before me of course), but atm not really as I'm working on some other mods that I have more code-base accessibility to currently.
Probably not until post 1.0 DFU I'd imagine, at least for the majority of the skills. I have found that some like medical I can probably change now due to where it tallies the skill xp being in an easily overridable method, but some of the others are in less easily accessible scripts for a mod to touch, without using hacky reflection which I don't really understand well and don't particularly want to touch due to that.Daedros wrote: ↑Wed Apr 13, 2022 6:57 am Any updates on this becoming available? I'm particularly looking forward to the skilling process being made more sensical and less tedious/grindy, even real time gains. I say this as i stand in a doorway spamming jump as i also spam a low cost training spell simultaneously...sometimes i even run up hills spamming jump as i spam low cast training spells to train Running+Jumping+Magic at same time. What a grind.
Any updates on this? Particularly the "Skill Advancement Changes" and "WIP Live Skill Advancement" parts? Daggerfall Unity is on it's Release Candidate version, so just about 1.0 now.Magicono43 wrote: ↑Wed Apr 13, 2022 12:16 pmProbably not until post 1.0 DFU I'd imagine, at least for the majority of the skills. I have found that some like medical I can probably change now due to where it tallies the skill xp being in an easily overridable method, but some of the others are in less easily accessible scripts for a mod to touch, without using hacky reflection which I don't really understand well and don't particularly want to touch due to that.Daedros wrote: ↑Wed Apr 13, 2022 6:57 am Any updates on this becoming available? I'm particularly looking forward to the skilling process being made more sensical and less tedious/grindy, even real time gains. I say this as i stand in a doorway spamming jump as i also spam a low cost training spell simultaneously...sometimes i even run up hills spamming jump as i spam low cast training spells to train Running+Jumping+Magic at same time. What a grind.
Yeah, I haven't really been in the modding mood the past 2 months or so. But hopefully we will see some progress on this eventually.Daedros wrote: ↑Thu Jan 04, 2024 6:14 am Daggerfall Unity 1.0 is here! I for one am chomping at the bit to play with your proposed Skill Leveling mod. Grinding skills in Daggerfall is such a pain in the ass (even when you know how to efficiently do it, and have macros set up for it), more so than any other TES game.