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Magicka resplenishment

Posted: Wed Oct 21, 2020 10:14 pm
by N_Molson
Hello,

I always wondered if Magicka resplenishment was related to any of the attributes (maybe INT or WIL) ? Like END seem to affect greatly Health/Stamina resplenishment ?

Re: Magicka resplenishment

Posted: Wed Oct 21, 2020 10:16 pm
by Magicono43
N_Molson wrote: Wed Oct 21, 2020 10:14 pm Hello,

I always wondered if Magicka resplenishment was related to any of the attributes (maybe INT or WIL) ? Like END seem to affect greatly Health/Stamina resplenishment ?
Nope, by default it just increases every hour while resting by some precentage of your maximum magic pool, so from 0-100% it will take 8 hours, 50-100% 4 hours, etc. There are mods that change this though.

Re: Magicka resplenishment

Posted: Thu Oct 22, 2020 1:19 pm
by N_Molson
Thanks, that's what I was suspecting. So spellcasters that rely entirely on magic, like mages, have to "sleep" (well, "meditate") a lot in dungeons. Which can be a problem for some quests where time is limited (you can easily spend a couple of weeks in a place if you have to sleep 8 hours after each fight).

Might be an idea for a mod, with Willpower helping to recover Magicka a bit faster. I'll try to do that some day.

Re: Magicka resplenishment

Posted: Thu Oct 22, 2020 1:22 pm
by Magicono43
There is already a mod that accomplishes that.

https://www.nexusmods.com/daggerfallunity/mods/101

Re: Magicka resplenishment

Posted: Thu Oct 22, 2020 9:43 pm
by N_Molson
Thanks ! 8-)

Re: Magicka resplenishment

Posted: Fri Oct 23, 2020 9:11 am
by Hazelnut
You can replenish magicka with potions, and spells cost less as you improve skills.. so regenerating is not essential, but that mod gives you that option.

Re: Magicka resplenishment

Posted: Fri Oct 23, 2020 11:03 am
by pango
Not to mention magic items, that do not use your own magicka to operate, and are common enough that you usually end up with a collection of trinkets...