That was a regression on top of the problem discussed in this thread, which predates it by about a yearRegnier wrote: ↑Thu Dec 09, 2021 6:51 pm https://github.com/Interkarma/daggerfal ... 58b0812ad0
is the fix in? lol
[0.10.27] Bow sometimes hit an "Invisible Wall" in Dungeon [RESOLVED 0.14]
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Re: [0.10.27] Bow sometimes hit an "Invisible Wall" in Dungeon
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Re: [0.10.27] Bow sometimes hit an "Invisible Wall" in Dungeon [RESOLVED 0.14]
I can see one issue that would contribute greatly to this problem. Arrow collider is being created in a way that leads to it being not aligned (even fully perpendicular) with actual arrow object. This results in bad collisions in many cases.
I've fixed this now so that arrow collider is properly aligned with arrow. I'm now able to take more accurate shots and easily snipe the lamia in save.
I'm fairly confident this is resolved now, but I'll leave open for a while to get additional feedback before closing.
I've fixed this now so that arrow collider is properly aligned with arrow. I'm now able to take more accurate shots and easily snipe the lamia in save.
I'm fairly confident this is resolved now, but I'll leave open for a while to get additional feedback before closing.
- Magicono43
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Re: [0.10.27] Bow sometimes hit an "Invisible Wall" in Dungeon [RESOLVED 0.14]
Awesome, I'm sure this will help alot in making archery more useful. Though I do have a feeling that some objects will probably still cause issues if they have strange collision geometry, but hopefully this helps alot.