(Vibrant) Terrain Flats

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jman0war
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Re: Terrain Flats

Post by jman0war »

Ok i'm uploading the finished 509 SnowHauntedMountains set.

509.SnowHauntedMountains Download link: https://1drv.ms/u/s!An4TIiBt2x9fgWzYVC87KLm6yh-_

I know i haven't been posting the images one by one here, but there were many duplicates from previous sets.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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Biboran
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Re: Terrain Flats

Post by Biboran »

Your mod so far probably biggest daggerfall mod at now :shock:

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jman0war
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Re: Terrain Flats

Post by jman0war »

High Resolution sky pretty much blankets the entire world so I think mine is just tiny in comparison :)

But also, doing the trees really shows an obvious inefficiency.
There are many, many duplicate trees and copying, pasting and renaming the same tree into a new folder is not a good way to do this. In future hopefully we can figure out a better way for the game engine to draw the same tree using just one image file.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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King of Worms
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Re: Terrain Flats

Post by King of Worms »

Nice, downloading this set was like getting a present, the excitement! Awesome work. I also like the fact this set must have been easier for you to create, because you "just" alter the existing pictures in some cases > very swiftly done! All trees looking great here. 509-18 is my fav and ofc 509-31 :) I like the new ones as well, like 509-12. I agree this might be the biggest mod of Daggerfall in terms of required work. Thanks!

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Biboran
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Re: Terrain Flats

Post by Biboran »

jman0war wrote:High Resolution sky pretty much blankets the entire world so I think mine is just tiny in comparison :)

But also, doing the trees really shows an obvious inefficiency.
There are many, many duplicate trees and copying, pasting and renaming the same tree into a new folder is not a good way to do this. In future hopefully we can figure out a better way for the game engine to draw the same tree using just one image file.
Emmm...duplicates exist because daggerfall had working seasons, so different sprites for different seasons to same places, I think.

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jman0war
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Re: Terrain Flats

Post by jman0war »

Back to trees.
506_16

Image
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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mikeprichard
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Re: Terrain Flats

Post by mikeprichard »

Nice! I'm curious - roughly what % of all terrain flats have you completed? It looks like you're done with the 508, 509, 510, and 511 sets; how many more sets/individual flats are still out there that you plan to redraw? Anyway, great work as always.

EDIT: Just found this year-old post that seems to list most mesh types in Daggerfall: viewtopic.php?p=2515#p2515. Not sure which of these you plan to redo; even "only" the rocks/plants/trees would of course be incredible.

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jman0war
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Re: Terrain Flats

Post by jman0war »

Here's a link to the 506 Woodland set.
https://1drv.ms/u/s!An4TIiBt2x9fgXHodmvEOkMjujBq


How many sets are there?
I count 14, but each set has many duplicates.
There's a major tree type shift between the northern & western climate regions vs the southern climate.


005.Steppes
194.Kludge Swamp
500.Rain Forest
501.Sub Tropical
502.Swamp
503.Desert

504.Temperate Woodland
505.Snow Woodland
506.Woodland Hills
507.Snow Woodland Hills
508.Haunted Woodland
509.Snow Haunted Woodland
510.Mountains
511.Snow Mountains
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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mikeprichard
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Re: Terrain Flats

Post by mikeprichard »

Thanks! Texture set 301 "Tall flowers, farm doodads, outdoor" also seems to include only plants of the sort you've been working on; not sure if you'd take those on as well. But again, everything you've already completed looks really sharp.

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jman0war
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Re: Terrain Flats

Post by jman0war »

301.Crops?

I've had my eye on those for sure.
Can't really promise that i can get to them though.

I"m pretty sure that some texture sets are not used at all in the game.

053.Signs seems to have some flats that i've never seen in game.
186.Test Big Flats i doubt are in the game at all.
182.Medium Common People contains flats i haven't seen, like the beggars.

So that makes me wonder about some of the trees too.
Like 005.Steppes and 194.Kludge Swamp, how do we know those sets are actually used in the game?
They look like ones i've seen before and also contain numerous trees from the other sets so it's hard to say if they really are being used.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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