Its like you [and whoever else contributed] created and uncovered some long-lost SVGA version of Daggerfall that never was. At a loss for words over the quality and sheer amount of work that must be.
Thank you.
(Vibrant) Terrain Flats
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: (Vibrant) Terrain Flats
Can i ask you to make a small change? Mod Manager Download button is enabled, but the archive is not setup correctly. You should put the .dfmod file inside a folder named Mods so that it can be extracted directly inside StreamingAssets folder.
If you prefer not to support mod managers, you can disable the button from file settings to avoid confusion.
- jman0war
- Posts: 315
- Joined: Fri Jan 22, 2016 2:41 am
- Contact:
Re: (Vibrant) Terrain Flats
Shoot, unfortunately i have errors in my Unity and could not successfully create the .dfmod file.TheLacus wrote: ↑Sun May 17, 2020 3:33 pmCan i ask you to make a small change? Mod Manager Download button is enabled, but the archive is not setup correctly. You should put the .dfmod file inside a folder named Mods so that it can be extracted directly inside StreamingAssets folder.
If you prefer not to support mod managers, you can disable the button from file settings to avoid confusion.
BadLuckBurt helped out and made it available for me.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: (Vibrant) Terrain Flats
You do not have to recreate the .dfmod file.
Just put it in a folder called Mods and then zip that folder so that when you open the zip archive, you'll see the Mods folder first instead of the .dfmod file directly.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
- jman0war
- Posts: 315
- Joined: Fri Jan 22, 2016 2:41 am
- Contact:
Re: (Vibrant) Terrain Flats
Really?
Like anywhere?
C:\mods\vibrantterainflats.dfmod ?
Then zip the "mods" folder?
Like anywhere?
C:\mods\vibrantterainflats.dfmod ?
Then zip the "mods" folder?
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: (Vibrant) Terrain Flats
Yep, but please mind the case-sensitivity or it won't work on Linux / Unix systems.
Example:
Code: Select all
c:\Mods\vibrantterrainflats.dfmod
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
- jman0war
- Posts: 315
- Joined: Fri Jan 22, 2016 2:41 am
- Contact:
Re: (Vibrant) Terrain Flats
Ok done, thanks for your help again!
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: (Vibrant) Terrain Flats
Thank you for fixing it and also BadLuckBurt for support.