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Re: (Vibrant) Terrain Flats

Posted: Fri Aug 18, 2017 6:10 pm
by Ziune Wolf
I've been sifting through the new textures posted here and they all look great! I'm wondering though, how did you get these to appear in-game? I can't find a location where I can replace the existing textures. Or did you have to go into Unity and view them through that?

I installed classic Daggerfall using the setup utility that runs like an installation versus doing it manually via DosBox.

Re: (Vibrant) Terrain Flats

Posted: Fri Aug 18, 2017 6:14 pm
by King of Worms
Tealy Wolf, easiest way is to download the texture pack https://drive.google.com/file/d/0B7IyaN ... E4STA/view and read the installation notes there. You basicaly copy the textures into the "...\Daggerfall\DaggerfallUnity_Data\StreamingAssets\Textures" folder.

Re: (Vibrant) Terrain Flats

Posted: Mon Aug 21, 2017 6:05 pm
by TheLacus
TBA.png
TBA.png (1.26 MiB) Viewed 3894 times

Re: (Vibrant) Terrain Flats

Posted: Mon Aug 21, 2017 8:20 pm
by Ziune Wolf
Does this mean that the HD textures are working outside of fixed locations like cities and dungeons? Or was this picture taken near a dungeon entrance? Either way, it looks good!

Re: (Vibrant) Terrain Flats

Posted: Mon Aug 21, 2017 9:06 pm
by TheLacus
Tealy Wolf wrote:Does this mean that the HD textures are working outside of fixed locations like cities and dungeons? Or was this picture taken near a dungeon entrance? Either way, it looks good!
The former. This also fix the issue with some floating sprites.
trees.png
trees.png (1.12 MiB) Viewed 3862 times

Re: (Vibrant) Terrain Flats

Posted: Mon Aug 21, 2017 9:26 pm
by Jay_H
There was something I called the Interkarma Effect, which was the ability to enter dev mode and just bring out massive amounts of work in a very short period of time.

Perhaps it can also be called TheLacus effect now :) Tremendous work.

Re: (Vibrant) Terrain Flats

Posted: Mon Aug 21, 2017 9:35 pm
by TheLacus
Ahah thank you, but Interkarma did an awesome work with the terrain when he first implemented it and adding modding support using his system worked just fine.

I only needed the inspiration to get back to work on texture import :)

Re: (Vibrant) Terrain Flats

Posted: Mon Aug 21, 2017 10:07 pm
by Ziune Wolf
I am super excited! I'm so glad to see the textures working in all locales now. They look beautiful, and add a lot of flavor and life to the world. Thank you for your contributions. :)

Re: (Vibrant) Terrain Flats

Posted: Mon Aug 21, 2017 10:55 pm
by jman0war
TheLacus wrote:TBA.png
Wow TheLacus!
Looks great.
Many thanks for figuring that out.

Re: (Vibrant) Terrain Flats

Posted: Wed Aug 23, 2017 9:46 pm
by King of Worms
Fantastic news! Btw, is there a way to regulate Gamma in DFU?
Spoiler!
Painting.jpg
Painting.jpg (1.35 MiB) Viewed 3741 times