Discuss coding questions, pull requests, and implementation details.
Biboran
Posts: 277 Joined: Thu Jun 25, 2015 8:26 pm
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by Biboran » Mon Mar 06, 2017 2:05 pm
Looks more like 2000 game. 1998s didn't have trees
I try to follow style of 1997 Hexen 2
This is nice, I'd like to see how it looks in game.
I totaly dumb in this import-export stuff and never touched unity editor. Maybe if I send you model, you will add it quickly?
Also, wip2
TheLacus
Posts: 1305 Joined: Wed Sep 14, 2016 6:22 pm
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by TheLacus » Mon Mar 06, 2017 2:12 pm
Feel free to send me the model
TheLacus
Posts: 1305 Joined: Wed Sep 14, 2016 6:22 pm
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by TheLacus » Mon Mar 06, 2017 2:31 pm
Can you export it to .fbx instead of .max?
Also remember that Y is UP in Unity.
Biboran
Posts: 277 Joined: Thu Jun 25, 2015 8:26 pm
Post
by Biboran » Mon Mar 06, 2017 3:35 pm
Yeah, thanks. Looks meh actually
I think it bcause textures - I made mine just in paint.net from sprite and they looks too far from game, sadly, and I think it smaller than it needed.
But at least I tried, I think at this time HD flats will be better option